Closed GoogleCodeExporter closed 8 years ago
AnimCanvas too.
Original comment by zismailo...@gmail.com
on 29 Apr 2013 at 2:10
Added the AnimFPS(int fps) to the Canvas, and AnimCanvas classes.
Original comment by IMPINC...@gmail.com
on 30 Apr 2013 at 12:15
I try this method but there isn't any effect. debug app and see that fps is
changing but it not effect app.
Original comment by zismailo...@gmail.com
on 3 May 2013 at 11:14
It won't work for regular Canvas, now that I looked into it a little more.
You'll have to run the setAnimListandFPS method again. This method uses an
AnimationDrawable for it's animation, and is created in that method. The FPS
isn't something that's meant to be changed while running.
I haven't tested yet, but does it work on AnimCanvas? I had to use a different
logic to implement the animation for that, and I can see that taking effect
when AnimFPS is run.
Original comment by IMPINC...@gmail.com
on 8 May 2013 at 3:54
Original comment by IMPINC...@gmail.com
on 30 May 2013 at 12:41
Original issue reported on code.google.com by
zismailo...@gmail.com
on 29 Apr 2013 at 2:06