Closed CyberHawk09 closed 2 years ago
Not yet. Currently listed as one of the desired enhancements:
https://arcade.academy/enhancement_list.html#sprites
It is certainly do-able, and I don't think would be that hard to program.
The question is what this function should return. An array of textures?
Would it work if arcade.load_textures
made the image_location_list
argument optional when the source file passed is a gif?
Here's a snippet of my loader dumping frames into a vertical strip (texture array), Should be easy enough to tweak. We also have to remember that gifs also come as single images, but I think that already works with load_texture()
?
# If the image is animated (like a gif anim) we convert it into a vertical strip
if hasattr(self.image, "is_animated") and self.image.is_animated:
self.layers = self.image.n_frames
anim = Image.new(
self.image.palette.mode,
(self.image.width, self.image.height * self.image.n_frames),
)
anim.putalpha(0)
for frame_number in range(self.image.n_frames):
self.image.seek(frame_number)
frame = self._palette_to_raw(self.image, mode="RGBA")
anim.paste(frame, (0, frame_number * self.image.height))
self.image = anim
This can also potentially work with other animated formats.
We do actually have this now.
Disclaimer!
I have never used Github before so please pardon me if I am not using the correct format or something
Enhancement request:
Is it possible to allow importing animated GIFs?
I was just wondering because when making art, it is easier for me to just make a GIF with my tool.