Closed josiah-roberts closed 5 years ago
Hey josiah-roberts. This is intentional: a couple months ago we reduce the number of metals/alloys you could work with in Foundry. Invar was pretty much the cutoff.
The idea is that we wanted to keep Foundry "very early game". I may look at ensuring you cannot even melt the stuff at some point in the future just to keep things a bit more clear.
For your reference, these can all be made into plates. The lists for Gears, Rods, and Tools are mostly similar, and none allow Invar.
"Cobalt" : 1650,
"Gold" : 800,
"Iron" : 1400,
"Tin" : 800,
"TinAlloy" : 1100,
"Copper" : 800,
"Lead" : 1300,
"Nickel" : 1200,
"Silver" : 700,
"Brass" : 1200,
"Bronze" : 1100,
"WroughtIron" : 1550,
"CompressedWroughtIron" : 1690,
"RedAlloy" : 1200
Thanks for the clarification, @pyure. It would be best to disable it entirely I think - I poured a bunch of invar into a metal caster and couldn't get it out, wasting it, and then realized the ingot cast works. I totally get disabling it though - 2x the durability and decent speed bump over iron just for adding a bit of nickel is pretty powerful, and historically speaking it didn't show up until around 1900 so it's plausible that it's beyond the foundry from that standpoint as well.
I'm not sure if this is a config issue, or a Foundary issue.