The current continuous mesh rendering logic is not working correctly during quick changes of time point while previous time point rendering is still in progress.
Since the mesh rendering is on label-by-label basis, a change of time point in the middle of a rendering can cause labels to be rendered taking segmentation data from a different time point. Then the scene will be rendered as labels from different time points, which is not correct.
The current continuous mesh rendering logic is not working correctly during quick changes of time point while previous time point rendering is still in progress.
Since the mesh rendering is on label-by-label basis, a change of time point in the middle of a rendering can cause labels to be rendered taking segmentation data from a different time point. Then the scene will be rendered as labels from different time points, which is not correct.