Closed mwiebusch78 closed 4 years ago
For the time being, you could use numpy
arrays as demonstrated in the
following example:
import numpy as np
from pyx import canvas, deco, path
c = canvas.canvas()
point_1 = np.array([1, 2])
vektor = np.array([4, -3])
point_2 = point_1 + vektor
c.stroke(path.line(*point_1, *point_2), [deco.earrow])
c.writePDFfile()
This approach works nicely in 3d as well which I use frequently together
with the projectors provided by graph.graphxyz
to produce schematic 3d drawings.
Ah, I didn't know the tuple unpacking also works for numpy arrays. (And, to be honest, it didn't occur to me at all to use tuple unpacking.) I think there is still a case for a dedicated pyx vector class because lengths in pyx are not floats but instances of unit.length. For example, you may want to get a point on a path via the at
method (which gives you a tuple of unit.length
) and then do further calculations with it.
Would you still consider changing the path construction methods to accept vector arguments or do you think the tuple unpacking trick should be normal way to do things?
This is for the developers to decide. I am just a happy long-time user of PyX :-)
Concerning unpacking of tuples: I started using this only recently and found it quite useful with PyX at least in some situations.
This was an addition in Python 3.5, PEP 448. I remember quite well that I was very happy when learning about this feature. It is very handy for PyX. I also discussed it with Jörg and we kind of decided, that (a) it was good to not have used tuples in path elements constructors (and elsewhere) originally and (b) that due to this new feature we have even less reason to change anything in PyX. :-)
For a long time I have used asymptote for publication quality figures but I've recently started looking for Python alternative. It's great to see that pyx has all the essential functionality to serve as a replacement. Well done, guys!
However, one feature that I miss is the existence of a class for 2d vectors which integrates with the methods for path construction. In asymptote I normally start by defining a number of relevant points on the canvas and then build the paths from these points. And something like
is simply more readable than
I'm wondering if you would consider adding a 2D vector class and changing the path construction methods so that the accept 2D vectors rather than x and y coordinates.
I've had a look at the code and I think I understand it well enough to try and implement it myself but since it's a big change to the interface I first wanted to check if you'd be willing to make such a change.