qLab / qLib

A procedural asset library for SideFX Houdini. https://www.facebook.com/qLibHoudini
http://qlab.github.io/qLib
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Point Mix SOP could be reimplemented with VEX Snippet OPs #62

Open johnnyquest opened 11 years ago

johnnyquest commented 11 years ago

...and "automatic" code generation, a la Scatter qL SOP or Attrib Builder SOP. (This would get rid of the internal for-loop, and would be way faster and true multithreaded stuff)

(see code in Ray qL SOP)

more like the Time Blend qL SOP

should have 3 inputs, and "get from input 1/2/3" for weight attrib


This could be rewritten as an Attrib Wrangler gallery item (e.g. see the particle group visualizer dop/pop wrangler), and this asset should be sent to the graveyard.

johnnyquest commented 8 years ago

see also #403

any dynamically generated code should be passed on as a single string detail attribute instead of using a hidden asset parameter to store the code. the latter can cause evaluation loops and crashes. see #392