qaze / violetland

Automatically exported from code.google.com/p/violetland
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Maybe make it so games last longer? #31

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Right now where it currently stand games seem to last about 3 minutes max.

Maybe slow the rate of the zombies down?

Original issue reported on code.google.com by andy.si...@gmail.com on 7 Mar 2010 at 8:41

GoogleCodeExporter commented 9 years ago
http://www.youtube.com/watch?v=tnWo18MW7FE

Original comment by capilevastu@ovi.com on 7 Mar 2010 at 8:54

GoogleCodeExporter commented 9 years ago
How much long you want to play? :)

I think you really want to play some campaign instead of survival.

Original comment by 5253...@gmail.com on 11 Mar 2010 at 11:31

GoogleCodeExporter commented 9 years ago
May help difficulty option. On Easy - 2 times less of monsters, but 2 times 
less of 
experience. And 2 times more on hard mode. Very Easy and Very Hard Modes are 4 
times 
less or more experience, and 2 times more or less monsters and its health.

Original comment by frosk...@gmail.com on 11 Mar 2010 at 10:05

GoogleCodeExporter commented 9 years ago
a campaign sounds like a great idea.

Really like what is in place so far.  Keep up the great work.

Original comment by andy.si...@gmail.com on 11 Mar 2010 at 11:01

GoogleCodeExporter commented 9 years ago
What about such system:
For girls - no night, less of monsters, no damage from explosions
For guys - night, normal number of monsters, no damage from explosions (current 
mode)
For robots - night, huge number of monsters, damage from explosions ?

Original comment by 5253...@gmail.com on 12 Mar 2010 at 7:26

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
i absolutely disagree.

there shouldnt be a fluffy version of survival gamemode, also there shouldnt be 
a
separation of highscore.
either you are born for it or you are just meat :)
think in the other direction, we dont have to make the monster weak, ok, we can
fine-tune them, like 1-3 minute only spwan from west and east etc. or only one 
kind
of monster.
but i think the best way is simply to increase the players options ingame, like 
the
bunch of new perk we have to make, new items and new weapons, all combined 
should be
a good compensation.
if you realy want to make the survival more weak, than plz dont add optional
difficulties.

ps. and if you still want to make optional difficulties plz name one purpleland 
:)

Original comment by unbanana...@googlemail.com on 12 Mar 2010 at 11:14

GoogleCodeExporter commented 9 years ago
unbananabl3, why exactly you don't like optional difficulties? for example, my
girlfriend don't play violetland because there is darkly and terribly. but if 
you
have eggs, you just shouldn't touch the switch. I personally don't like the 
switch, I
like custom missions, but this one is more easy to implement.

what is purpleland?

Original comment by 5253...@gmail.com on 12 Mar 2010 at 1:49

GoogleCodeExporter commented 9 years ago
how about a nightvision perk, just a range limited green 360° view? or
laserflashlightsword :)
and purpleland was just a spontaneous idea for the name of the very easy 
survival or
campaign mode.

i cannot actually explain why i dont like the switch-option ...
i like the mentallity behinde: "thats how it is, take it or leave it" ... i 
would
love an ingame "switch", which you have to find and und explicit usage of 
violence apply.
and thats probably not, what your girlfrind prefers.

Original comment by unbanana...@googlemail.com on 12 Mar 2010 at 2:55

GoogleCodeExporter commented 9 years ago

Original comment by 5253...@gmail.com on 14 Mar 2010 at 11:53