Closed GoogleCodeExporter closed 9 years ago
Confirmed.
Original comment by 5253...@gmail.com
on 26 Oct 2009 at 7:45
Original comment by 5253...@gmail.com
on 26 Oct 2009 at 5:48
I have made necessary code changes, but I cannot test it as sound system remains
enabled even if I shut sound system down (I don't hear sounds, but Mix_OpenAudio
passes). So additional test is required (I will test it tomorrow on windows).
Original comment by 5253...@gmail.com
on 26 Oct 2009 at 7:36
I updated from svn. Now it works fine. Here is log:
SDL_Init...
ALSA lib pcm_dmix.c:1008:(snd_pcm_dmix_open) unable to open slave
SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER...
SDL_SetVideoMode 800x600 (w)...
glViewport...
SoundManager...
Mix_OpenAudio (freq 22050, chan 2, chunksize 2048)...
Sound is disabled: No available audio device
InputHandler...
Loading weapons...
Constructing aim...
Starting new game...
Original comment by metalu...@gmail.com
on 26 Oct 2009 at 10:27
It works in windows too.
Original comment by 5253...@gmail.com
on 27 Oct 2009 at 7:35
Original issue reported on code.google.com by
metalu...@gmail.com
on 25 Oct 2009 at 10:39