qaze / violetland

Automatically exported from code.google.com/p/violetland
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Segfault #50

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
desktop:~$ violetland
violetland v0.3.2 @ GNU/LINUX
Path to resources is set to:
    /usr/share/games/
To change the path use -r <path> key
Name found : gaetan
SDL_Init...
SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER...
SDL_SetVideoMode 800x600(f)...
glViewport...
Preparing fonts...
Preparing window...
Drawing splash screen...
Preparing sound systems...
SoundManager...
Mix_OpenAudio (freq 22050)...
    sound is enabled
MusicManager...
    loaded 5 tracks
InputHandler...
Loading monsters...
Total monsters found: 3
Monster spider, animation of walk, frames count: 13.
Monster spider, animation of death, frames count: 24.
Monster runner, animation of walk, frames count: 24.
Monster runner, animation of death, frames count: 24.
Monster zombie, animation of walk, frames count: 24.
Monster zombie, animation of death, frames count: 12.
Loading of monsters is completed.
Loading weapons...
Total weapons found: 8
EDIT: Putting PM to the end of list!
Shell animation of UZI - 9mm, frames count: 25.
Shell animation of Remington-870 - 9mm, frames count: 25.
Shell animation of Laser - 9mm, frames count: 25.
Shell animation of Flamethrower - 9mm, frames count: 25.
Shell animation of SawedOff-Shotgun - 9mm, frames count: 25.
Shell animation of M-32 - 9mm, frames count: 25.
Shell animation of AK-47 - 9mm, frames count: 25.
Shell animation of PM - 9mm, frames count: 25.
Loading of weapons is completed.
Forming terrain...
Erreur de segmentation  (segfault)
desktop:~$ 

When the last message (segfault) appeare, it's the moment where i die in the 
game (and then the game shut down and i return to the desktop).

I use the version 0.3.2 on Ubuntu 10.04.

Original issue reported on code.google.com by marcel.p...@gmail.com on 20 Apr 2011 at 2:42

GoogleCodeExporter commented 9 years ago
this problem may be fixed with r391

Original comment by 5253...@gmail.com on 10 Jun 2011 at 4:36

GoogleCodeExporter commented 9 years ago
Thanks but in wich file correct I this issue ?

Original comment by marcel.p...@gmail.com on 11 Jun 2011 at 7:36

GoogleCodeExporter commented 9 years ago
In order to verify fix you should checkout head revision from svn and build it 
on your system. If you can't do that you can just wait until the bug does not 
disappear by itself in next versions of packages of violetland for your 
operation system.

Note that I'm not sure that the issue is fixed in r391, it just can be.

Original comment by 5253...@gmail.com on 11 Jun 2011 at 8:13

GoogleCodeExporter commented 9 years ago
I think I'll wait a new version, it will the esaiest. Thanks.

Original comment by marcel.p...@gmail.com on 11 Jun 2011 at 8:54