Closed SuperMan-Sam closed 8 months ago
We're also facing that issue at the moment.
I'm not sure yet, but I guess this code is faulty: qb-adminmenu/server/server.lua
CreateThread(function()
while true do
local tempPlayers = {}
for _, v in pairs(QBCore.Functions.GetPlayers()) do
local targetped = GetPlayerPed(v)
local ped = QBCore.Functions.GetPlayer(v)
tempPlayers[#tempPlayers + 1] = {
name = (ped.PlayerData.charinfo.firstname or '') .. ' ' .. (ped.PlayerData.charinfo.lastname or '') .. ' | (' .. (GetPlayerName(v) or '') .. ')',
id = v,
coords = GetEntityCoords(targetped),
cid = ped.PlayerData.charinfo.firstname .. ' ' .. ped.PlayerData.charinfo.lastname,
citizenid = ped.PlayerData.citizenid,
sources = GetPlayerPed(ped.PlayerData.source),
sourceplayer = ped.PlayerData.source
}
end
-- Sort players list by source ID (1,2,3,4,5, etc) --
table.sort(tempPlayers, function(a, b)
return a.id < b.id
end)
players = tempPlayers
Wait(1500)
end
end)
Will do some further research in the upcoming days.
We are also getting this problem. Hopefully there will be a fix
I'm too lazy to create a pull request. So if someone else would like to, feel free. This is an easy fix.
Client/blipnames.lua below line 40 you need to add an if statement.
"If playeridx ~= -1 then"
If the player is too far away to get the server id it returns -1. If you use -1 on getplayerped then it returns your ped, hence changes your name and ID to show someone else's.
"If playeridx ~= -1 then"
And where is the end of the if-loop?
"If playeridx ~= -1 then"
And where is the end of the if-loop?
If statements are conditional statements not loops. This if statement is inside of the loop, yes. It would go right before the end of the loop. Nothing in that loop should run if that condition is not met.
for _, player in pairs(players) do
local playeridx = GetPlayerFromServerId(player.id)
if playeridx ~= -1 then
local ped = GetPlayerPed(playeridx)
local blip = GetBlipFromEntity(ped)
local name = 'ID: '..player.id..' | '..player.name
local Tag = CreateFakeMpGamerTag(ped, name, false, false, "", false)
SetMpGamerTagAlpha(Tag, 0, 255) -- Sets "MP_TAG_GAMER_NAME" bar alpha to 100% (not needed just as a fail safe)
SetMpGamerTagAlpha(Tag, 2, 255) -- Sets "MP_TAG_HEALTH_ARMOUR" bar alpha to 100%
SetMpGamerTagAlpha(Tag, 4, 255) -- Sets "MP_TAG_AUDIO_ICON" bar alpha to 100%
SetMpGamerTagAlpha(Tag, 6, 255) -- Sets "MP_TAG_PASSIVE_MODE" bar alpha to 100%
SetMpGamerTagHealthBarColour(Tag, 25) --https://wiki.rage.mp/index.php?title=Fonts_and_Colors
if ShowNames then
SetMpGamerTagVisibility(Tag, 0, true) -- Activates the player ID Char name and FiveM name
SetMpGamerTagVisibility(Tag, 2, true) -- Activates the health (and armor if they have it on) bar below the player names
if NetworkIsPlayerTalking(playeridx) then
SetMpGamerTagVisibility(Tag, 4, true) -- If player is talking a voice icon will show up on the left side of the name
else
SetMpGamerTagVisibility(Tag, 4, false)
end
if GetPlayerInvincible(playeridx) then
SetMpGamerTagVisibility(Tag, 6, true) -- If player is in godmode a circle with a line through it will show up
else
SetMpGamerTagVisibility(Tag, 6, false)
end
else
SetMpGamerTagVisibility(Tag, 0, false)
SetMpGamerTagVisibility(Tag, 2, false)
SetMpGamerTagVisibility(Tag, 4, false)
SetMpGamerTagVisibility(Tag, 6, false)
RemoveMpGamerTag(Tag) -- Unloads the tags till you activate it again
NetCheck2 = false
end
-- Blips Logic
if ShowBlips then
if not DoesBlipExist(blip) then
blip = AddBlipForEntity(ped)
SetBlipSprite(blip, 1)
ShowHeadingIndicatorOnBlip(blip, true)
else
local veh = GetVehiclePedIsIn(ped, false)
local blipSprite = GetBlipSprite(blip)
--Payer Death
if not GetEntityHealth(ped) then
if blipSprite ~= 274 then
SetBlipSprite(blip, 274) --Dead icon
ShowHeadingIndicatorOnBlip(blip, false)
end
--Player in Vehicle
elseif veh ~= 0 then
local classveh = GetVehicleClass(veh)
local modelveh = GetEntityModel(veh)
--MotorCycles (8) or Cycles (13)
if classveh == 8 or classveh == 13 then
if blipSprite ~= 226 then
SetBlipSprite(blip, 226) --Motorcycle icon
ShowHeadingIndicatorOnBlip(blip, false)
end
--OffRoad (9)
elseif classveh == 9 then
if blipSprite ~= 757 then
SetBlipSprite(blip, 757) --OffRoad icon
ShowHeadingIndicatorOnBlip(blip, false)
end
--Industrial (10)
elseif classveh == 10 then
if blipSprite ~= 477 then
SetBlipSprite(blip, 477) --Truck icon
ShowHeadingIndicatorOnBlip(blip, false)
end
--Utility (11)
elseif classveh == 11 then
if blipSprite ~= 477 then
SetBlipSprite(blip, 477) --Truck icon despite finding better one
ShowHeadingIndicatorOnBlip(blip, false)
end
--Vans (12)
elseif classveh == 12 then
if blipSprite ~= 67 then
SetBlipSprite(blip, 67) --Van icon
ShowHeadingIndicatorOnBlip(blip, false)
end
--Boats (14)
elseif classveh == 14 then
if blipSprite ~= 427 then
SetBlipSprite(blip, 427) --Boat icon
ShowHeadingIndicatorOnBlip(blip, false)
end
--Helicopters (15)
elseif classveh == 15 then
if blipSprite ~= 422 then
SetBlipSprite(blip, 422) --Moving helicopter icon
ShowHeadingIndicatorOnBlip(blip, false)
end
--Planes (16)
elseif classveh == 16 then
if modelveh == 'besra' or modelveh == 'hydra' or modelveh == 'lazer' then
if blipSprite ~= 424 then
SetBlipSprite(blip, 424) --Jet icon
ShowHeadingIndicatorOnBlip(blip, false)
end
elseif blipSprite ~= 423 then
SetBlipSprite(blip, 423) --Plane icon
ShowHeadingIndicatorOnBlip(blip, false)
end
--Service (17)
elseif classveh == 17 then
if blipSprite ~= 198 then
SetBlipSprite(blip, 198) --Taxi icon
ShowHeadingIndicatorOnBlip(blip, false)
end
--Emergency (18)
elseif classveh == 18 then
if blipSprite ~= 56 then
SetBlipSprite(blip, 56) --Cop icon
ShowHeadingIndicatorOnBlip(blip, false)
end
--Military (19)
elseif classveh == 19 then
if modelveh == 'rhino' then
if blipSprite ~= 421 then
SetBlipSprite(blip, 421) --Tank icon
ShowHeadingIndicatorOnBlip(blip, false)
end
elseif blipSprite ~= 750 then
SetBlipSprite(blip, 750) --Military truck icon
ShowHeadingIndicatorOnBlip(blip, false)
end
--Commercial (20)
elseif classveh == 20 then
if blipSprite ~= 477 then
SetBlipSprite(blip, 477) --Truck icon
ShowHeadingIndicatorOnBlip(blip, false)
end
--Every car (0, 1, 2, 3, 4, 5, 6, 7)
else
if modelveh == 'insurgent' or modelveh == 'insurgent2' or modelveh == 'limo2' then
if blipSprite ~= 426 then
SetBlipSprite(blip, 426) --Armed car icon
ShowHeadingIndicatorOnBlip(blip, false)
end
elseif blipSprite ~= 225 then
SetBlipSprite(blip, 225) --Car icon
ShowHeadingIndicatorOnBlip(blip, true)
end
end
-- Show number in case of passangers
local passengers = GetVehicleNumberOfPassengers(veh)
if passengers then
if not IsVehicleSeatFree(veh, -1) then
passengers = passengers + 1
end
ShowNumberOnBlip(blip, passengers)
else
HideNumberOnBlip(blip)
end
--Player on Foot
else
HideNumberOnBlip(blip)
if blipSprite ~= 1 then
SetBlipSprite(blip, 1)
ShowHeadingIndicatorOnBlip(blip, true)
end
end
SetBlipRotation(blip, math.ceil(GetEntityHeading(veh)))
SetBlipNameToPlayerName(blip, playeridx)
SetBlipScale(blip, 0.85)
if IsPauseMenuActive() then
SetBlipAlpha(blip, 255)
else
local x1, y1 = table.unpack(GetEntityCoords(PlayerPedId(), true))
local x2, y2 = table.unpack(GetEntityCoords(GetPlayerPed(playeridx), true))
local distance = (math.floor(math.abs(math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2))) / -1)) + 900
if distance < 0 then
distance = 0
elseif distance > 255 then
distance = 255
end
SetBlipAlpha(blip, distance)
end
end
else
RemoveBlip(blip)
NetCheck1 = false
end
end
end
This issue has had 60 days of inactivity & will close within 7 days
This does not appear to be updated on the master branch. Fix is posted above @GhzGarage
This issue has had 60 days of inactivity & will close within 7 days
Or don't update it?
This issue has had 60 days of inactivity & will close within 7 days
Bump, this is still an issue.
ShowNames always show other's name in my head...