Closed userefe closed 9 months ago
solved!!! 741 code line should be on 742 code line and you should add this code ''if PlayerData.job == nil then PlayerData = QBCore.Functions.GetPlayerData() end'' at 741 code line, see you guys.
how do you open the carry menu in game i cant seem to find a keybind
can you please close this Bug report
solved!!! 741 code line should be on 742 code line and you should add this code ''if PlayerData.job == nil then PlayerData = QBCore.Functions.GetPlayerData() end'' at 741 code line, see you guys.
This issue has had 60 days of inactivity & will close within 7 days
Summary
I give myself mechanic job and it works but it doesn’t work after I restart the mechanic script or when I log out of the server and back in, even still I have mechanic job.
Reproduction
ı use /setjob [ID] [mechanic_bennys] [2] command and it works but after I restart the mechanic script or when I log out of the server and back in or restart the server it doesn't work.
Expected behavior
Active mechanic can use mechanic menu, after restart the mechanic script or active mechanic log out of the server and back in or restart the server.
Actual behavior
after I restart the mechanic script or when I log out of the server and back in or restart the server, even still I have mechanic job. Also unemployed players, polices and players can use mechanic when there is no active mechanic in server. Active mechanic log out and back in server then waow active mechanic can't use mechanic menu and also other players can't use mechanic menu because there is an active mechanic but active mechanic cant use mechanic menu, shame:))
Additional context
https://dosya.co/6rtp3drhxmvs/tgiann-mekanikv2.rar.html
Last Updated
today
Custom Resources
tgiann-mekanikv2
Resource Rename
no