Issue description: inventory opening half the times a "none" named stash, which of course doesn't exist.
Issue video: https://streamable.com/jg0frx
Code causing the issue:
Accurate description:
Opening the given stash causes the inventory failing to opening correctly half the times. What is printed in F8 is the stash id (which is always correct).
Edit: fixed by adding TriggerEvent("inventory:client:SetCurrentStash", self.invid) before the call to the openInventory event.
Issue description: inventory opening half the times a "none" named stash, which of course doesn't exist. Issue video: https://streamable.com/jg0frx
Code causing the issue:
Accurate description: Opening the given stash causes the inventory failing to opening correctly half the times. What is printed in F8 is the stash id (which is always correct).
Edit: fixed by adding
TriggerEvent("inventory:client:SetCurrentStash", self.invid)
before the call to the openInventory event.