If we open the inventory quickly before the animation during full ammo reload, we can drop the bullet to the ground. Animation is not cancelled.
Reproduction
I put the bullet on the 2nd button in the inventory, I opened the inventory directly before the progressbar opened and threw the bullet on the ground. Even though I don't have the bullet, the animation was not canceled and filled the bullets
Expected behavior
While I was filling the bullet, if I dropped the bullet in the 2nd slot, I waited for the progressbar to cancel.
Actual behavior
There was no cancellation in the Progressbar and the shells were reloaded.
Summary
If we open the inventory quickly before the animation during full ammo reload, we can drop the bullet to the ground. Animation is not cancelled.
Reproduction
I put the bullet on the 2nd button in the inventory, I opened the inventory directly before the progressbar opened and threw the bullet on the ground. Even though I don't have the bullet, the animation was not canceled and filled the bullets
Expected behavior
While I was filling the bullet, if I dropped the bullet in the 2nd slot, I waited for the progressbar to cancel.
Actual behavior
There was no cancellation in the Progressbar and the shells were reloaded.
Additional context
https://streamable.com/b5iytq
Last Updated
I did the update yesterday. For this, I made him take the bullet directly, I reduced the waiting time in the progressbar.
Custom Resources
none
Resource Rename
qb-weapons