Legitimate client inventory data updates will rely on a validation response from the server when attempted.
Players using internet disruption techniques to dupe items in your server will be kicked instead of data being updated and exploited once connections re-established. Additionally, if the action takes longer than 2 seconds to receive a server response for the transaction ID, player is kicked.
Two logging options can be found in the server event 'inventory:statusBreak'
Checklist
[x] I have personally loaded this code into an updated qbcore project and checked all of its functionality.
Description
Legitimate client inventory data updates will rely on a validation response from the server when attempted.
Players using internet disruption techniques to dupe items in your server will be kicked instead of data being updated and exploited once connections re-established. Additionally, if the action takes longer than 2 seconds to receive a server response for the transaction ID, player is kicked.
Two logging options can be found in the server event
'inventory:statusBreak'
Checklist