Closed greenghoost closed 3 days ago
I would love to see a video clip of this. I just tested and had no issues opening my inventory without the trunk, unless I was close enough to a vehicle to open the trunk.
I would love to see a video clip of this. I just tested and had no issues opening my inventory without the trunk, unless I was close enough to a vehicle to open the trunk.
this is video link- https://drive.google.com/file/d/1a99dNwlyrvVtDxvidytiSkORISnhe24P/view?usp=sharing at the last added other player's INV screen shot
Yeah the same thing happens to me. Messing with a lot of player Inventories and really hampering server economy.
I can confirm that this is still happening, i just did it with 2 players opening trunk at same time ,then they were opening eachothers trunks
I can confirm that this is still happening, i just did it with 2 players opening trunk at same time ,then they were opening eachothers trunks
yes still not fixed yet
So in that video, both players were spamming tab? The second player stayed far away and was getting their own inventory, until randomly the second player got the trunk?
Perhaps a synchronous issue with client callbacks causing an overlap in the table and passing incorrect data back?
I forked and wrote a test fix on qb-core for the client callback logic, it works for me and may address the issue if my theory is correct. Would a few of you be able to test it out? Just download my fork and drop in the modified files, I wouldn't bother manually changing it in case you place the changes in the wrong place.
https://github.com/Qwerty1Verified/qb-core/commit/b9d91b32ef5177c9a2e0cbce0d3962550b3c9ef8
I forked and wrote a test fix on qb-core for the client callback logic, it works for me and may address the issue if my theory is correct. Would a few of you be able to test it out? Just download my fork and drop in the modified files, I wouldn't bother manually changing it in case you place the changes in the wrong place.
I think this fixed the issue. I tested and the problem is fixed now
This issue has had 60 days of inactivity & will close within 7 days
Summary
distance checking is not working for trunk or glovebox
Reproduction
open inventory
Expected behavior
It should not open other player's trunk or glovebox, even they are not near any trunk or inside any vehicle
Actual behavior
when 2/3 or many players are trying to open their inventory at the same time it opens other player's trunk or glovebox inventory randomly, distance checking is not working for trunk or glovebox. Then it gives a message this inventory is currently in use because of other player player got the INV open on his end. any fix for this problem ?
Additional context
No response
Last Updated
today
Custom Resources
qb-inventory
Resource Rename
no