qbcore-framework / qb-inventory

Slot Based Inventory System Used With QB-Core :school_satchel:
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[BUG] Inventory freezes/stuck #566

Open Faplas opened 3 months ago

Faplas commented 3 months ago

Summary

Inventory gets stuck/freezes

Reproduction

I cant seem to be able to constantly reproduce it, but i have seen it alot of times happening where the inventory is getting stuck, but i have had much success in reproducing it with putting some things in stash and restarting inventory

Expected behavior

that i get the items i take out of stash

Actual behavior

the stash gets kind of broken and doesnt give me the items, when i take 1, 2 or all items out of the stash, and closes inventory the items isnt in my inventory and is back at stash again

Additional context

When it happends the only thing is to clear inventory in the database manual and then respawn the items from new, then it can work 1 min or multiple days without doing it again

There is a more detailed explaination here https://discord.com/channels/831626422232678481/1274666521817518192

The changes i have made to the inventory is following: Player inventory size 40 > 20, HotbarSlots 5 > 8

Last Updated

3 weeks ago when new update was out

Custom Resources

not anything with the inventory

Resource Rename

no

Qwerty1Verified commented 2 months ago

Can only reproduce during resource restart which I believe is due to the resource UI not actually being ready to display, or the management of the UI state isn't working properly.

Are you able to provide any better reproduction steps?

Seandope commented 2 months ago

having the same exact issue. cannot even find the trunk in the database yet even when i create a column manually it says "duplicate trunk-xxx"

Qwerty1Verified commented 2 months ago

So when you put items in the trunk of a vehicle, then open the trunk they're not there? Is this the latest version?

CxCore-xyz commented 2 months ago

the fix here, https://github.com/qbcore-framework/qb-inventory/issues/580

github-actions[bot] commented 2 days ago

This issue has had 60 days of inactivity & will close within 7 days