Closed Z3rio closed 1 year ago
This isn't really needed as his script has backwards compatibility with qb-clothing and works fine with multicharacter.
Nope, it lacks the events and such to spawn the character preview shown whilst clicking a character button. I wouldn't have added it if it wasn't needed. Search it up yourself if you want to ;)
It doesn't work fine with qb-multicharacter in the sense that the character previews don't spawn without editing the files noted in fivem-appearance which wouldnt be needed if this gets pushed out.
This is all you need to do to replicate the same effect of what you're doing.
local fivemAppearanceStarted = GetResourceState('fivem-appearance') == 'started'
RegisterNUICallback('cDataPed', function(nData, cb)
local cData = nData.cData
SetEntityAsMissionEntity(charPed, true, true)
DeleteEntity(charPed)
if cData ~= nil then
QBCore.Functions.TriggerCallback('qb-multicharacter:server:getSkin', function(model, data)
model = model ~= nil and tonumber(model) or false
if model ~= nil then
CreateThread(function()
RequestModel(model)
while not HasModelLoaded(model) do
Wait(0)
end
charPed = CreatePed(2, model, Config.PedCoords.x, Config.PedCoords.y, Config.PedCoords.z - 0.98, Config.PedCoords.w, false, true)
SetPedComponentVariation(charPed, 0, 0, 0, 2)
FreezeEntityPosition(charPed, false)
SetEntityInvincible(charPed, true)
PlaceObjectOnGroundProperly(charPed)
SetBlockingOfNonTemporaryEvents(charPed, true)
data = json.decode(data)
if fivemAppearanceStarted then
exports['fivem-appearance']:setPedAppearance(charPed, data)
else
TriggerEvent('qb-clothing:client:loadPlayerClothing', data, charPed)
end
end)
else
CreateThread(function()
local randommodels = {
"mp_m_freemode_01",
"mp_f_freemode_01",
}
model = joaat(randommodels[math.random(1, #randommodels)])
RequestModel(model)
while not HasModelLoaded(model) do
Wait(0)
end
charPed = CreatePed(2, model, Config.PedCoords.x, Config.PedCoords.y, Config.PedCoords.z - 0.98, Config.PedCoords.w, false, true)
SetPedComponentVariation(charPed, 0, 0, 0, 2)
FreezeEntityPosition(charPed, false)
SetEntityInvincible(charPed, true)
PlaceObjectOnGroundProperly(charPed)
SetBlockingOfNonTemporaryEvents(charPed, true)
end)
end
cb("ok")
end, cData.citizenid)
else
CreateThread(function()
local randommodels = {
"mp_m_freemode_01",
"mp_f_freemode_01",
}
local model = joaat(randommodels[math.random(1, #randommodels)])
RequestModel(model)
while not HasModelLoaded(model) do
Wait(0)
end
charPed = CreatePed(2, model, Config.PedCoords.x, Config.PedCoords.y, Config.PedCoords.z - 0.98, Config.PedCoords.w, false, true)
SetPedComponentVariation(charPed, 0, 0, 0, 2)
FreezeEntityPosition(charPed, false)
SetEntityInvincible(charPed, true)
PlaceObjectOnGroundProperly(charPed)
SetBlockingOfNonTemporaryEvents(charPed, true)
end)
cb("ok")
end
end)
Or could you not make a config.clothingoption where config.clothing = 'fivem-appearance' or 'qb-clothing'
Or could you not make a config.clothingoption where config.clothing = 'fivem-appearance' or 'qb-clothing'
Why do that when it can be done automatically through this instead?
Describe Pull request This pull request adds native support for ILLeniumStudio's clothing script (fivem-appearance) which is quite nice to have since alot of people use it instead of qb-clothing.
If your PR is to fix an issue mention that issue here
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