Closed Nophobia09 closed 8 months ago
@GhzGarage correct me if im wrong, but perhaps a better way would be to have the callback part of multicharacter? That way, if apartments aren't used, and houses aren't used, it can just spawn last location. It does that now, but if a user decides not to use qb-apartments, there wouldn't be a callback to allow a spawn at all.
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Fixed issue #231 Getting stuck at black screen when selecting character after changing Config.SkipSelection to true and changing Apartments.Starting to false. The issue seems to be the function incapsulates all spawning conditions while relying on a result from the OwnedApartment callback. This results in getting stuck at black screen when the player does not own an apartment and is attempting to spawn at last location. Also, updated RegisterNuiCallback('closeUI') on line 169 to use argument data as the previous method of using _ resulted in a declaration error on line 170 when attmepting to initialze cData = data.cData
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