Describe the bug
Players can "cornersell" near shop peds and remove their frozen state, the ped will follow the player around until they interact with them and then flee or walk off from the store and remove the shop until qb-shops is restarted.
To Reproduce
Steps to reproduce the behavior:
Have Drugs
Walk into store
Cornersell.
Solution
SetEntityDynamic(ShopPed[k], true)
This is the solution that I've found works, the Ped will ignore the player and can still be interacted with.
Describe the bug Players can "cornersell" near shop peds and remove their frozen state, the ped will follow the player around until they interact with them and then flee or walk off from the store and remove the shop until qb-shops is restarted.
To Reproduce Steps to reproduce the behavior:
Solution SetEntityDynamic(ShopPed[k], true)
This is the solution that I've found works, the Ped will ignore the player and can still be interacted with.