Describe the bug
After a player dies from hunger/thirst, they are knocked unconscious but the damage ticking doesn't stop at this point. Causing the player to full die within seconds rather than the configured bleed out time.
To Reproduce
Steps to reproduce the behavior:
Die from hunger
Damage keeps ticking after death
Expected behavior
After being knocked out from hunger, the damage ticks stop so that the bleed out timer can run fully.
Questions (please complete the following information):
When you last updated: [e.g. last week] Yesterday
Are you using custom resource? which ones? [e.g. zdiscord, qb-target] no
Have you renamed qb- to something custom? [e.g. yes/no] no
Describe the bug After a player dies from hunger/thirst, they are knocked unconscious but the damage ticking doesn't stop at this point. Causing the player to full die within seconds rather than the configured bleed out time.
To Reproduce Steps to reproduce the behavior:
Expected behavior After being knocked out from hunger, the damage ticks stop so that the bleed out timer can run fully.
Questions (please complete the following information):
qb-
to something custom? [e.g. yes/no] no