Closed rxcf closed 1 year ago
One issue I found: When you aim with a sniper, then swap to a pistol the reticle is still enabled.
It misses some stuff - cause yes when you AIM with a sniper and switch to another weapon it get's back the GTA V default crosshair. and it stay stuck in this position.
You can reaim a sniper and stop it, pull away your gun and re take it the crosshair will still be there.
So something need to check that if the sniper weapon is desarmed the script pass to he isIgnore to default.
Like i'm bad a dev, but i guess if it exist in .LUA, it need the opposite of ==
if currentWeaponHash == GetHashKey(ignoreWeapons[i]) then
isIgnored = true
end
Or something need to trigger the check at some point, does a switch weapon exist in native FiveM?
After research - the function https://docs.fivem.net/natives/?_0xA21C51255B205245 (_IS_PED_SWAPPING_WEAPON) exist, so a check is possible to enable and disable this function, but i'm too bad in LUA to do it.
Describe Pull request First, make sure you've read and are following the contribution guidelines and style guide and your code reflects that. Write up a clear and concise description of what your pull request adds or fixes and if it's an added feature explain why you think it should be included in the core.
This pr adds option to config to ignore weapons by item name from disabling crosshair
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