Closed TankinTom closed 1 year ago
try removing the following line in fxmanifest.lua
use_experimental_fxv2_oal 'yes'
no idea what the specifics are here, i just know that this messes up with weapdraw, im just a filthy copypaster
try removing the following line in fxmanifest.lua
use_experimental_fxv2_oal 'yes'
no idea what the specifics are here, i just know that this messes up with weapdraw, im just a filthy copypaster
This might cause errors after, if it does, replace binoculars.lua with this one. This is the old binoculars.lua from a couple months ago.
https://cdn.discordapp.com/attachments/884485370614530141/1081169026987860048/binoculars.lua
Same issue, no error though.
Okay, disregard what I wrote then, get another clean install and use this weapdraw.lua. The difference will be that it will no longer be dependent on qb-inventory but you will gain roughly 0.05ms because it has to check with a thread instead of being activated by the inventory system.
https://cdn.discordapp.com/attachments/884485370614530141/1081205103710720040/weapdraw.lua
if this doesnt work then i am afraid i have tried all i could :(
Alrighty, I'll give it a try and let you know!
got this error
add
local QBCore = exports['qb-core']:GetCoreObject()
on the top that will get rid of the issue
Seems good to close since this error doesn't exist anymore unless you have renamed your inventory anything else than qb-inventory
Describe the bug No matter what weapon (pistol) you use with a holster, it plays the same animation
To Reproduce Steps to reproduce the behavior:
Expected behavior
Screenshots Not really
Questions (please complete the following information): 2/6 fresh install of everything
Additional context Add any other context about the problem here. It used to work months and months ago, then it stopped working fro no reason.