Closed spicebag closed 1 year ago
Expected behaviour A clear and concise description of what you expected to happen.
I expect the player to not get infinite money, either have a timer for delivery times etc.
Thanks for reporting, we'll take a look
Thanks for reporting, we'll take a look
Any updates on this?
an easy fix would be to set a timer to countdown when you pickup the local, if after a certain time you don't drop off the passenger create a notification saying the passenger is calling the police and wants to be let out then send a dispatch notification for kidnapping or something with a description of the vehicle.
an easy fix would be to set a timer to countdown when you pickup the local, if after a certain time you don't drop off the passenger create a notification saying the passenger is calling the police and wants to be let out then send a dispatch notification for kidnapping or something with a description of the vehicle.
that's way too complicated, an easier fix could be changing this single line in server/main.lua from:
if randomAmount == r1 or randomAmount == r2 then Payment = Payment + math.random(10, 20) end
to this:
Payment = math.random(100, 500)
which will make the player get paid between $100 and $500, you can customize it as you wish.
This issue has had 60 days of inactivity & will close within 7 days
No, as i checked, it's based on the distance, if you move away from the delivery location, the total price will decrease.
Describe the bug When using the taxi job, you can make infinite money by taking a passenger and driving around a lot before delivering the passenger.
To Reproduce Steps to reproduce the behaviour:
Expected behaviour A clear and concise description of what you expected to happen.
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Questions (please complete the following information):
Are you using custom resource? which ones? [e.g. zdiscord, qb-target] Yes, none of them effect qb-taxijob though.
qb-
to something custom? [e.g. yes/no] No.Additional context N/A