qbcore-framework / qb-vehicleshop

GNU General Public License v3.0
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SCRIPT ERROR: @qb-vehicleshop/client.lua:97: attempt to index a nil value (field '?') #9

Closed dirtroaddev closed 11 months ago

dirtroaddev commented 1 year ago

I have put the fresh install in, stock vehicles.lua and it is still doing this. even on a brand new install.

wolfpepper commented 1 year ago

i am also getting this issue on my server as well no server side errors only a client error for qb-vehicleshop after selecting another vehicle

wolfpepper commented 1 year ago

=============================================================
======== FXServer Starting - 1/22/2023, 5:52:22 PM              
================================================================
[    c-scripting-core] Creating script environments for _cfx_internal
[           resources] Scanning resources.
[           resources] Found 341 resources.
[          svadhesive] Authenticating server license key...
[          svadhesive] Server license key authentication succeeded. Welcome!
[    c-scripting-core] Creating script environments for sessionmanager
[ citizen-server-impl] Started resource sessionmanager
[    c-scripting-core] Creating script environments for monitor
[      script:monitor] [txAdminClient] Version 5.1.1 starting...
[ citizen-server-impl] Started resource monitor
[ citizen-server-impl] The file myLogo.png must be a 96x96 PNG image to be used as icon.
[    c-scripting-core] Creating script environments for mapmanager
[ citizen-server-impl] Started resource mapmanager
[    c-scripting-core] Creating script environments for yarn
[ citizen-server-impl] Started resource yarn
[    c-scripting-core] Creating script environments for webpack
[ citizen-server-impl] Started resource webpack
[ citizen-server-impl] Running build tasks on resource chat - it'll restart once completed.
[      script:webpack] chat: started building webpack.config.js
[ citizen-server-impl] Couldn't start resource chat.
[ citizen-server-impl] Started resource spawnmanager
[   script:mapmanager] Started gametype Freeroam
[ citizen-server-impl] Started resource basic-gamemode
[    c-scripting-core] Creating script environments for hardcap
[ citizen-server-impl] Started resource hardcap
[    c-scripting-core] Creating script environments for baseevents
[ citizen-server-impl] Started resource baseevents
[    c-scripting-core] Creating script environments for oxmysql
[ citizen-server-impl] Started resource oxmysql
[    c-scripting-core] Creating script environments for qb-core
[ citizen-server-impl] Started resource qb-core
[    c-scripting-core] Creating script environments for cw-crafting
[ citizen-server-impl] Started resource cw-crafting
[ citizen-server-impl] Started resource fivem-vstancer
[    c-scripting-core] Creating script environments for lj-inventory
[ citizen-server-impl] Started resource lj-inventory
[ citizen-server-impl] Started resource nh-context
[ citizen-server-impl] Started resource nh-keyboard
[ citizen-server-impl] Started resource menuv
[    c-scripting-core] Creating script environments for qb-adminmenu
[ citizen-server-impl] Started resource qb-adminmenu
[    c-scripting-core] Creating script environments for qb-ambulancejob
[ citizen-server-impl] Started resource qb-ambulancejob
[ citizen-server-impl] Started resource qb-interior
[    c-scripting-core] Creating script environments for fivem-appearance
[ citizen-server-impl] Started resource fivem-appearance
[    c-scripting-core] Creating script environments for qb-weathersync
[ citizen-server-impl] Started resource qb-weathersync
[    c-scripting-core] Creating script environments for qb-apartments
[ citizen-server-impl] Started resource qb-apartments
[    c-scripting-core] Creating script environments for qb-atms
[ citizen-server-impl] Started resource qb-atms
[    c-scripting-core] Creating script environments for qb-banking
[ citizen-server-impl] Started resource qb-banking
[    c-scripting-core] Creating script environments for PolyZone
[ citizen-server-impl] Started resource PolyZone
[    c-scripting-core] Creating script environments for qb-bankrobbery
[ citizen-server-impl] Started resource qb-bankrobbery
[    c-scripting-core] Creating script environments for qb-busjob
[ citizen-server-impl] Started resource qb-busjob
[    c-scripting-core] Creating script environments for qb-cityhall
[ citizen-server-impl] Started resource qb-cityhall
[    c-scripting-core] Creating script environments for qb-commandbinding
[ citizen-server-impl] Started resource qb-commandbinding
[ citizen-server-impl] Started resource mhacking
[    c-scripting-core] Creating script environments for qb-crypto
[ citizen-server-impl] Started resource qb-crypto
[    c-scripting-core] Creating script environments for qb-customs
[ citizen-server-impl] Started resource qb-customs
[    c-scripting-core] Creating script environments for qb-diving
[ citizen-server-impl] Started resource qb-diving
[    c-scripting-core] Creating script environments for xsound
[ citizen-server-impl] Started resource xsound
[    c-scripting-core] Creating script environments for qb-djbooth
[ citizen-server-impl] Started resource qb-djbooth
[    c-scripting-core] Creating script environments for qb-doorlock
[ citizen-server-impl] Started resource qb-doorlock
[    c-scripting-core] Creating script environments for qb-drugs
[ citizen-server-impl] Started resource qb-drugs
[    c-scripting-core] Creating script environments for qb-fitbit
[ citizen-server-impl] Started resource qb-fitbit
[    c-scripting-core] Creating script environments for qb-garages
[ citizen-server-impl] Started resource qb-garages
[    c-scripting-core] Creating script environments for qb-garbagejob
[ citizen-server-impl] Started resource qb-garbagejob
[    c-scripting-core] Creating script environments for qb-hostage
[ citizen-server-impl] Started resource qb-hostage
[    c-scripting-core] Creating script environments for qb-hotdogjob
[ citizen-server-impl] Started resource qb-hotdogjob
[ citizen-server-impl] Started resource qb-lockpick
[ citizen-server-impl] Started resource qb-skillbar
[    c-scripting-core] Creating script environments for qb-houserobbery
[ citizen-server-impl] Started resource qb-houserobbery
[    c-scripting-core] Creating script environments for qb-houses
[ citizen-server-impl] Started resource qb-houses
[ citizen-server-impl] Started resource qb-input
[    c-scripting-core] Creating script environments for qb-jewelery
[ citizen-server-impl] Started resource qb-jewelery
[ citizen-server-impl] Started resource qb-keyminigame
[    c-scripting-core] Creating script environments for qb-lapraces
[ citizen-server-impl] Started resource qb-lapraces
[ citizen-server-impl] Started resource qb-loading
[    c-scripting-core] Creating script environments for qb-management
[ citizen-server-impl] Started resource qb-management
[ citizen-server-impl] Started resource qb-menu
[    c-scripting-core] Creating script environments for qb-spawn
[ citizen-server-impl] Started resource qb-spawn
[    c-scripting-core] Creating script environments for qb-multicharacter
[ citizen-server-impl] Started resource qb-multicharacter
[    c-scripting-core] Creating script environments for qb-newsjob
[ citizen-server-impl] Started resource qb-newsjob
[    c-scripting-core] Creating script environments for qb-pawnshop
[ citizen-server-impl] Started resource qb-pawnshop
[    c-scripting-core] Creating script environments for qb-phone
[ citizen-server-impl] Started resource qb-phone
[    c-scripting-core] Creating script environments for qb-policejob
[ citizen-server-impl] Started resource qb-policejob
[    c-scripting-core] Creating script environments for qb-prison
[ citizen-server-impl] Started resource qb-prison
[    c-scripting-core] Creating script environments for qb-radialmenu
[ citizen-server-impl] Started resource qb-radialmenu
[    c-scripting-core] Creating script environments for qb-recyclejob
[ citizen-server-impl] Started resource qb-recyclejob
[    c-scripting-core] Creating script environments for qb-scoreboard
[ citizen-server-impl] Started resource qb-scoreboard
[    c-scripting-core] Creating script environments for qb-scrapyard
[ citizen-server-impl] Started resource qb-scrapyard
[ citizen-server-impl] Started resource qb-target
[    c-scripting-core] Creating script environments for qb-simplefarming
[script:qb-simplefarm] ------------------------------------------------------------------------------------------------------------------------------
[script:qb-simplefarm] 
[script:qb-simplefarm] 
[script:qb-simplefarm]   ██████╗ ██████╗       ███████╗██╗███╗   ███╗██████╗ ██╗     ███████╗███████╗ █████╗ ██████╗ ███╗   ███╗██╗███╗   ██╗ ██████╗    
[script:qb-simplefarm]  ██╔═══██╗██╔══██╗      ██╔════╝██║████╗ ████║██╔══██╗██║     ██╔════╝██╔════╝██╔══██╗██╔══██╗████╗ ████║██║████╗  ██║██╔════╝ 

[script:qb-simplefarm]  ██║   ██║██████╔╝█████╗███████╗██║██╔████╔██║██████╔╝██║     █████╗  █████╗  ███████║██████╔╝██╔████╔██║██║██╔██╗ ██║██║  ███╗   
[script:qb-simplefarm]  ██║▄▄ ██║██╔══██╗╚════╝╚════██║██║██║╚██╔╝██║██╔═══╝ ██║     ██╔══╝  ██╔══╝  ██╔══██║██╔══██╗██║╚██╔╝██║██║██║╚██╗██║██║   ██║   
[script:qb-simplefarm]  ╚██████╔╝██████╔╝      ███████║██║██║ ╚═╝ ██║██║     ███████╗███████╗██║     ██║  ██║██║  ██║██║ ╚═╝ ██║██║██║ ╚████║╚██████╔╝   
[script:qb-simplefarm]  ╚══▀▀═╝ ╚═════╝       ╚══════╝╚═╝╚═╝     ╚═╝╚═╝     ╚══════╝╚══════╝╚═╝     ╚═╝  ╚═╝╚═╝  ╚═╝╚═╝     ╚═╝╚═╝╚═╝  ╚═══╝ ╚═════╝    
[script:qb-simplefarm] 
[script:qb-simplefarm]        Discord  --> https://discord.gg/vTCUWCnQSD                       Author: TRClassic#0001
[script:qb-simplefarm] ------------------------------------------------------------------------------------------------------------------------------
[ citizen-server-impl] Started resource qb-simplefarming
[    c-scripting-core] Creating script environments for qb-sit
[ citizen-server-impl] Started resource qb-sit
[    c-scripting-core] Creating script environments for qb-smallresources
[ citizen-server-impl] Started resource qb-smallresources
[    c-scripting-core] Creating script environments for qb-storerobbery
[ citizen-server-impl] Started resource qb-storerobbery
[    c-scripting-core] Creating script environments for qb-streetraces
[ citizen-server-impl] Started resource qb-streetraces
[    c-scripting-core] Creating script environments for qb-taxijob
[ citizen-server-impl] Started resource qb-taxijob
[    c-scripting-core] Creating script environments for qb-towjob
[ citizen-server-impl] Started resource qb-towjob
[    c-scripting-core] Creating script environments for qb-traphouse
[ citizen-server-impl] Started resource qb-traphouse
[    c-scripting-core] Creating script environments for qb-truckerjob
[ citizen-server-impl] Started resource qb-truckerjob
[    c-scripting-core] Creating script environments for qb-truckrobbery
[ citizen-server-impl] Started resource qb-truckrobbery
[    c-scripting-core] Creating script environments for qb-tunerchip
[ citizen-server-impl] Started resource qb-tunerchip
[    c-scripting-core] Creating script environments for qb-vehiclefailure
[ citizen-server-impl] Started resource qb-vehiclefailure
[    c-scripting-core] Creating script environments for qb-vehiclekeys
[ citizen-server-impl] Started resource qb-vehiclekeys
[    c-scripting-core] Creating script environments for qb-vehiclesales
[ citizen-server-impl] Started resource qb-vehiclesales
[    c-scripting-core] Creating script environments for qb-vehicleshop
[ citizen-server-impl] Started resource qb-vehicleshop
[    c-scripting-core] Creating script environments for qb-vineyard
[ citizen-server-impl] Started resource qb-vineyard
[    c-scripting-core] Creating script environments for qb-weapons
[ citizen-server-impl] Started resource qb-weapons
[    c-scripting-core] Creating script environments for qb-weed
[ citizen-server-impl] Started resource qb-weed
[    c-scripting-core] Creating script environments for qb_headbag
[ citizen-server-impl] Started resource qb_headbag
[    c-scripting-core] Creating script environments for ps-dispatch
[ citizen-server-impl] Started resource ps-dispatch
[    c-scripting-core] Creating script environments for ps-mdt
[ citizen-server-impl] Started resource ps-mdt
[ citizen-server-impl] Started resource memorygame
[    c-scripting-core] Creating script environments for ps-buffs
[ citizen-server-impl] Started resource ps-buffs
[    c-scripting-core] Creating script environments for ps-fuel
[ citizen-server-impl] Started resource ps-fuel
[    c-scripting-core] Creating script environments for ps-hud
[ citizen-server-impl] Started resource ps-hud
[ citizen-server-impl] Started resource NativeUI
[ citizen-server-impl] Started resource WestonsMansionMLO
[    c-scripting-core] Creating script environments for cfx-gabz-mapdata
[ citizen-server-impl] Started resource cfx-gabz-mapdata
[    c-scripting-core] Creating script environments for cfx-gabz-247
[ citizen-server-impl] Started resource cfx-gabz-247
[ citizen-server-impl] Asset cfx-gabz-altruists/gabz_g_hillbillies_txd.ytd uses 21.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-altruists/gabz_g_hillbillies_txd.ytd uses 21.0 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-altruists
[    c-scripting-core] Creating script environments for cfx-gabz-ammunation
[ citizen-server-impl] Started resource cfx-gabz-ammunation
[    c-scripting-core] Creating script environments for cfx-gabz-arcade
[ citizen-server-impl] Started resource cfx-gabz-arcade
[ citizen-server-impl] Started resource cfx-gabz-aztecas
[ citizen-server-impl] Asset cfx-gabz-ballas/gabz_g_ballas_txd.ytd uses 18.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-ballas/gabz_g_ballas_txd.ytd uses 18.0 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-ballas
[    c-scripting-core] Creating script environments for cfx-gabz-barber
[ citizen-server-impl] Asset cfx-gabz-barber/gabz_barber_txd.ytd uses 31.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-barber/gabz_barber_txd.ytd uses 31.0 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-barber
[    c-scripting-core] Creating script environments for cfx-gabz-beanmachine
[ citizen-server-impl] Started resource cfx-gabz-beanmachine
[    c-scripting-core] Creating script environments for cfx-gabz-binco
[ citizen-server-impl] Asset cfx-gabz-binco/gabz_binco_txd.ytd uses 25.8 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-binco/gabz_binco_txd.ytd uses 25.8 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-binco
[    c-scripting-core] Creating script environments for cfx-gabz-bobcat
[ citizen-server-impl] Started resource cfx-gabz-bobcat
[    c-scripting-core] Creating script environments for cfx-gabz-bowling
[ citizen-server-impl] Asset cfx-gabz-bowling/denis3d_bowling_alley_txd.ytd uses 27.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-bowling/denis3d_bowling_alley_txd.ytd uses 27.0 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-bowling
[    c-scripting-core] Creating script environments for cfx-gabz-carmeet
[ citizen-server-impl] Asset cfx-gabz-carmeet/gabz_tuner_car_meet_txd.ytd uses 21.5 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-carmeet/gabz_tuner_car_meet_txd.ytd uses 21.5 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-carmeet
[    c-scripting-core] Creating script environments for cfx-gabz-casino
[ citizen-server-impl] Started resource cfx-gabz-casino
[    c-scripting-core] Creating script environments for cfx-gabz-catcafe
[ citizen-server-impl] Asset cfx-gabz-catcafe/denis3d_catcafe_txd.ytd uses 23.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-catcafe/denis3d_catcafe_txd.ytd uses 23.0 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-catcafe
[    c-scripting-core] Creating script environments for cfx-gabz-pdprops
[ citizen-server-impl] Asset cfx-gabz-pdprops/gabz_pdprops01_txd.ytd uses 27.5 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-pdprops/gabz_pdprops01_txd.ytd uses 27.5 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-pdprops
[    c-scripting-core] Creating script environments for cfx-gabz-davispd
[ citizen-server-impl] Asset cfx-gabz-davispd/gabz_davispd_txd.ytd uses 18.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-davispd/gabz_davispd_txd.ytd uses 18.0 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-davispd
[    c-scripting-core] Creating script environments for cfx-gabz-diner
[ citizen-server-impl] Started resource cfx-gabz-diner
[    c-scripting-core] Creating script environments for cfx-gabz-esbltd
[ citizen-server-impl] Started resource cfx-gabz-esbltd
[ citizen-server-impl] Asset cfx-gabz-families/gabz_g_families_txd.ytd uses 18.1 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-families/gabz_g_families_txd.ytd uses 18.1 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-families
[    c-scripting-core] Creating script environments for cfx-gabz-firedept
[ citizen-server-impl] Started resource cfx-gabz-firedept
[    c-scripting-core] Creating script environments for cfx-gabz-fleeca
[ citizen-server-impl] Started resource cfx-gabz-fleeca
[    c-scripting-core] Creating script environments for cfx-gabz-harmony
[ citizen-server-impl] Started resource cfx-gabz-harmony
[    c-scripting-core] Creating script environments for cfx-gabz-haters
[ citizen-server-impl] Started resource cfx-gabz-haters
[    c-scripting-core] Creating script environments for cfx-gabz-hub
[ citizen-server-impl] Asset cfx-gabz-hub/gabz_pdm_txd.ytd uses 17.5 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-hub/gabz_pdm_txd.ytd uses 17.5 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-hub
[    c-scripting-core] Creating script environments for cfx-gabz-import
[ citizen-server-impl] Started resource cfx-gabz-import
[    c-scripting-core] Creating script environments for cfx-gabz-lamesapd
[ citizen-server-impl] Asset cfx-gabz-lamesapd/gabz_lamesapd_txd.ytd uses 18.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-lamesapd/gabz_lamesapd_txd.ytd uses 18.0 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-lamesapd
[    c-scripting-core] Creating script environments for cfx-gabz-lost
[ citizen-server-impl] Started resource cfx-gabz-lost
[ citizen-server-impl] Started resource cfx-gabz-lostsc
[    c-scripting-core] Creating script environments for cfx-gabz-lscustoms
[ citizen-server-impl] Started resource cfx-gabz-lscustoms
[ citizen-server-impl] Asset cfx-gabz-marabunta/gabz_g_marabunta_txd.ytd uses 20.5 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-marabunta/gabz_g_marabunta_txd.ytd uses 20.5 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-marabunta
[ citizen-server-impl] Asset cfx-gabz-mba/gabz_mba_bobbleheads.ytd uses 20.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-mba/gabz_mba_bobbleheads.ytd uses 20.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-mba/gabz_mba_images_txd.ytd uses 28.5 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-mba/gabz_mba_images_txd.ytd uses 28.5 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-mba/gabz_mba_txd.ytd uses 43.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-mba/gabz_mba_txd.ytd uses 43.0 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-mba
[    c-scripting-core] Creating script environments for cfx-gabz-mirrorpark1
[ citizen-server-impl] Started resource cfx-gabz-mirrorpark1
[    c-scripting-core] Creating script environments for cfx-gabz-mirrorpark2
[ citizen-server-impl] Started resource cfx-gabz-mirrorpark2
[    c-scripting-core] Creating script environments for cfx-gabz-mrpd
[ citizen-server-impl] Asset cfx-gabz-mrpd/gabz_mrpd_txd.ytd uses 35.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-mrpd/gabz_mrpd_txd.ytd uses 35.0 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-mrpd
[    c-scripting-core] Creating script environments for cfx-gabz-pizzeria
[ citizen-server-impl] Asset cfx-gabz-pizzeria/sm_pizzeria_txd_01.ytd uses 21.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-pizzeria/sm_pizzeria_txd_01.ytd uses 21.0 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-pizzeria
[    c-scripting-core] Creating script environments for cfx-gabz-ottos
[ citizen-server-impl] Asset cfx-gabz-ottos/denis3d_otto_mechanic_txd.ytd uses 24.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-ottos/denis3d_otto_mechanic_txd.ytd uses 24.0 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-ottos
[    c-scripting-core] Creating script environments for cfx-gabz-pacificbank
[ citizen-server-impl] Asset cfx-gabz-pacificbank/gabz_sm_pb_txd.ytd uses 26.8 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-pacificbank/gabz_sm_pb_txd.ytd uses 26.8 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-pacificbank
[    c-scripting-core] Creating script environments for cfx-gabz-paletobank
[ citizen-server-impl] Started resource cfx-gabz-paletobank
[    c-scripting-core] Creating script environments for cfx-gabz-paletoliquor
[ citizen-server-impl] Started resource cfx-gabz-paletoliquor
[    c-scripting-core] Creating script environments for cfx-gabz-paletopd
[ citizen-server-impl] Asset cfx-gabz-paletopd/gabz_paletopd_txd.ytd uses 17.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-paletopd/gabz_paletopd_txd.ytd uses 17.0 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-paletopd
[    c-scripting-core] Creating script environments for cfx-gabz-parkranger
[ citizen-server-impl] Started resource cfx-gabz-parkranger
[    c-scripting-core] Creating script environments for cfx-gabz-pinkcage
[ citizen-server-impl] Started resource cfx-gabz-pinkcage
[    c-scripting-core] Creating script environments for cfx-gabz-ponsonbys
[ citizen-server-impl] Started resource cfx-gabz-ponsonbys
[    c-scripting-core] Creating script environments for cfx-gabz-prison
[ citizen-server-impl] Asset cfx-gabz-prison/sanhje_prison_txd.ytd uses 17.2 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-prison/sanhje_prison_txd.ytd uses 17.2 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-prison
[    c-scripting-core] Creating script environments for cfx-gabz-records
[ citizen-server-impl] Asset cfx-gabz-records/denis3d_wuchang_records_txd.ytd uses 19.5 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-records/denis3d_wuchang_records_txd.ytd uses 19.5 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-records
[    c-scripting-core] Creating script environments for cfx-gabz-sandypd
[ citizen-server-impl] Started resource cfx-gabz-sandypd
[    c-scripting-core] Creating script environments for cfx-gabz-scenarios
[ citizen-server-impl] Started resource cfx-gabz-scenarios
[    c-scripting-core] Creating script environments for cfx-gabz-studio
[ citizen-server-impl] Asset cfx-gabz-studio/gabz_studio_txd.ytd uses 36.5 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-studio/gabz_studio_txd.ytd uses 36.5 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-studio
[    c-scripting-core] Creating script environments for cfx-gabz-suburban
[ citizen-server-impl] Started resource cfx-gabz-suburban
[    c-scripting-core] Creating script environments for cfx-gabz-tattoo
[ citizen-server-impl] Started resource cfx-gabz-tattoo
[    c-scripting-core] Creating script environments for cfx-gabz-townhall
[ citizen-server-impl] Asset cfx-gabz-townhall/gabz_townhall_txd.ytd uses 36.5 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-townhall/gabz_townhall_txd.ytd uses 36.5 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-townhall
[ citizen-server-impl] Asset cfx-gabz-triads/gabz_g_triads_txd.ytd uses 24.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-triads/gabz_g_triads_txd.ytd uses 24.0 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-triads
[    c-scripting-core] Creating script environments for cfx-gabz-tuners
[ citizen-server-impl] Asset cfx-gabz-tuners/denis3d_tunershop_txd.ytd uses 17.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-tuners/denis3d_tunershop_txd.ytd uses 17.0 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-tuners
[ citizen-server-impl] Asset cfx-gabz-vagos/gabz_g_vagos_txd.ytd uses 17.6 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-vagos/gabz_g_vagos_txd.ytd uses 17.6 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-vagos
[ citizen-server-impl] Asset cfx-gabz-vbmarket/gabz_vbm_masks_prop_txd.ytd uses 20.5 MiB of physical memory.
[ citizen-server-impl] Asset cfx-gabz-vbmarket/gabz_vbm_masks_prop_txd.ytd uses 20.5 MiB of physical memory.
[ citizen-server-impl] Started resource cfx-gabz-vbmarket
[    c-scripting-core] Creating script environments for cfx-gabz-vu
[ citizen-server-impl] Started resource cfx-gabz-vu
[    c-scripting-core] Creating script environments for cfx-gabz-yachts
[ citizen-server-impl] Started resource cfx-gabz-yachts
[ citizen-server-impl] Started resource cfx_gn_collection
[ citizen-server-impl] Started resource cfx_gn_ambulance_garage
[ citizen-server-impl] Started resource cfx_gn_bs_food_props
[ citizen-server-impl] Asset cfx_gn_burgershot/gn_burgershot.ytd uses 20.2 MiB of physical memory.
[ citizen-server-impl] Asset cfx_gn_burgershot/gn_burgershot.ytd uses 20.2 MiB of physical memory.
[ citizen-server-impl] Started resource cfx_gn_burgershot
[ citizen-server-impl] Asset cfx_gn_burgershot_int/gn_bs_mp_txd.ytd uses 29.6 MiB of physical memory.
[ citizen-server-impl] Asset cfx_gn_burgershot_int/gn_bs_mp_txd.ytd uses 29.6 MiB of physical memory.
[ citizen-server-impl] Started resource cfx_gn_burgershot_int
[ citizen-server-impl] Started resource cfx_gn_burgershot_mirorpark
[ citizen-server-impl] Started resource cfx_gn_sandy_mapdata
[ citizen-server-impl] Asset cfx_gn_burgershot_sandy/gn_bs_sandy_txd.ytd uses 18.6 MiB of physical memory.
[ citizen-server-impl] Asset cfx_gn_burgershot_sandy/gn_bs_sandy_txd.ytd uses 18.6 MiB of physical memory.
[ citizen-server-impl] Started resource cfx_gn_burgershot_sandy
[ citizen-server-impl] Started resource cfx_gn_bw_saloon
[ citizen-server-impl] Started resource cfx_gn_medical_assets
[ citizen-server-impl] Started resource cfx_gn_medical_accessories
[ citizen-server-impl] Started resource cfx_gn_int_clinic
[ citizen-server-impl] Started resource cfx_gn_clinic_paleto
[ citizen-server-impl] Started resource cfx_gn_clinic_sandy
[ citizen-server-impl] Started resource cfx_gn_cluckin_rockford
[ citizen-server-impl] Started resource cfx_gn_medic_center
[ citizen-server-impl] Asset cfx_gn_mz_mountzonah/moutnz_zonah.ytd uses 25.0 MiB of physical memory.
[ citizen-server-impl] Asset cfx_gn_mz_mountzonah/moutnz_zonah.ytd uses 25.0 MiB of physical memory.
[ citizen-server-impl] Started resource cfx_gn_mz_mountzonah
[ citizen-server-impl] Started resource cfx_gn_upnatom_foodprops
[ citizen-server-impl] Started resource cfx_gn_upnatom_v
[ citizen-server-impl] Started resource gn_tplift_von
[ citizen-server-impl] Asset cfx_gn_von_hotel/gn_crastenburg.ytd uses 23.2 MiB of physical memory.
[ citizen-server-impl] Asset cfx_gn_von_hotel/gn_crastenburg.ytd uses 23.2 MiB of physical memory.
[ citizen-server-impl] Started resource cfx_gn_von_hotel
[ citizen-server-impl] Asset cfx_gn_von_lobby/gn_von_lobby_txd.ytd uses 17.2 MiB of physical memory.
[ citizen-server-impl] Asset cfx_gn_von_lobby/gn_von_lobby_txd.ytd uses 17.2 MiB of physical memory.
[ citizen-server-impl] Started resource cfx_gn_von_lobby
[   script:mapmanager] Started map fivem-map-hipster
[ citizen-server-impl] Started resource fivem-map-hipster
[   script:mapmanager] Changing map from fivem-map-hipster to fivem-map-skater
[ citizen-server-impl] Stopping resource fivem-map-hipster
[   script:mapmanager] Started map fivem-map-skater
[ citizen-server-impl] Started resource fivem-map-skater
[ citizen-server-impl] Started resource gn_tplift_dual_medic
[ citizen-server-impl] Started resource gn_tplift_mazebank_w
[ citizen-server-impl] Started resource gn_tplift_mountzonah
[ citizen-server-impl] Started resource gn_tplift_paletoclinic
[ citizen-server-impl] Started resource gn_tplift_tripl_von_hotel
[           resources] Warning: Resource redm-map-one does not support the current game (gta5).
[ citizen-server-impl] Couldn't start resource redm-map-one.
[    c-scripting-core] Creating script environments for pma-voice
[ citizen-server-impl] Started resource pma-voice
[    c-scripting-core] Creating script environments for qb-radio
[ citizen-server-impl] Started resource qb-radio
[    c-scripting-core] Creating script environments for AOD_Hunting_QBCore
[ citizen-server-impl] Started resource AOD_Hunting_QBCore
[    c-scripting-core] Creating script environments for Az_trailer
[ citizen-server-impl] Started resource Az_trailer
[ citizen-server-impl] Started resource FiveM-Water-Manipulation-No-waves
[ citizen-server-impl] Started resource FlywheelsV2
[ citizen-server-impl] Started resource FunctionalGear
[    c-scripting-core] Creating script environments for JobAuth
[ citizen-server-impl] Started resource JobAuth
[ citizen-server-impl] Started resource RageUI
[ citizen-server-impl] Started resource Server-Side-Audio-Tester
[ citizen-server-impl] Started resource Server-Sided-Sounds-and-Sirens
[    c-scripting-core] Creating script environments for SimpleLightingMaster
[script:SimpleLightin] Instantiated instance of script SimpleLightingServer.ServerCore.
[script:SimpleLightin] Instantiated instance of script GHMatti.Http.RequestInternal.
[script:SimpleLightin] Instantiated instance of script GHMatti.Http.Request.
[ citizen-server-impl] Started resource SimpleLightingMaster
[ citizen-server-impl] Started resource VisualSettings
[ citizen-server-impl] Started resource bob74_ipl
[    c-scripting-core] Creating script environments for bodycam
[ citizen-server-impl] Started resource bodycam
[    c-resources-core] Could not find dependency bt-polyzone for resource bropixel-bowling.
[ citizen-server-impl] Couldn't start resource bropixel-bowling.
[    c-scripting-core] Creating script environments for cdev-adminmenu
[ citizen-server-impl] Started resource cdev-adminmenu
[    c-scripting-core] Creating script environments for connectqueue
[ script:connectqueue] QUEUE:  [connectqueue] Disabling hardcap 
[ citizen-server-impl] Stopping resource hardcap
[ citizen-server-impl] Started resource connectqueue
[    c-scripting-core] Creating script environments for dashcam
[ citizen-server-impl] Started resource dashcam
[    c-scripting-core] Creating script environments for doj-fishing
[ citizen-server-impl] Started resource doj-fishing
[    c-scripting-core] Creating script environments for dpemotes
[     script:dpemotes] [dp] Sql Keybinding is turned off, if you want to enable /emotebind, import dpkeybinding.sql and set SqlKeybinding = true in config.lua.
[ citizen-server-impl] Started resource dpemotes
[    c-scripting-core] Creating script environments for ebu_flatbedsv3
[ citizen-server-impl] Started resource ebu_flatbedsv3
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^lowr_diff_004_a_whi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^lowr_diff_004_a_whi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^lowr_diff_005_a_whi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_female_apt01^lowr_diff_005_a_whi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_importexport_01^jbib_diff_004_e_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_importexport_01^jbib_diff_004_e_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_importexport_01^jbib_diff_007_e_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_importexport_01^jbib_diff_007_e_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_importexport_01^jbib_diff_010_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_importexport_01^jbib_diff_010_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_importexport_01^jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_importexport_01^jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^task_diff_012_h_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_january2016^task_diff_012_h_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_luxe_01^jbib_diff_004_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_luxe_01^jbib_diff_004_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_luxe_01^jbib_diff_004_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_luxe_01^jbib_diff_004_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_luxe_01^jbib_diff_004_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_luxe_01^jbib_diff_004_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_luxe_01^jbib_diff_004_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_luxe_01^jbib_diff_004_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_luxe_01^jbib_diff_004_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_luxe_01^jbib_diff_004_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_luxe_01^jbib_diff_004_j_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_luxe_01^jbib_diff_004_j_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_000_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_000_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_006_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_006_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_008_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_008_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_mp_f_samr^jbib_diff_009_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_008_a.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_008_a.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_008_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_008_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_008_c.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_008_c.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_008_d.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p^p_head_diff_008_d.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_freemode_hipster^p_head_diff_000_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_female_freemode_hipster^p_head_diff_000_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_bikerdlc_01^p_head_diff_010_a.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_bikerdlc_01^p_head_diff_010_a.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_bikerdlc_01^p_head_diff_010_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_bikerdlc_01^p_head_diff_010_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_samr^p_head_diff_000_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_samr^p_head_diff_000_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_samr^p_head_diff_001_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_samr^p_head_diff_001_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_smuggler_01^p_head_diff_000_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_smuggler_01^p_head_diff_000_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_smuggler_01^p_head_diff_000_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_smuggler_01^p_head_diff_000_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_smuggler_01^p_head_diff_000_c.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_smuggler_01^p_head_diff_000_c.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_smuggler_01^p_head_diff_000_d.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_f_freemode_01_p_mp_f_smuggler_01^p_head_diff_000_d.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^accs_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^accs_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^lowr_diff_004_a_whi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01^lowr_diff_004_a_whi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_000_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_001_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_003_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_003_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_003_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_009_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_009_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_009_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^jbib_diff_009_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^task_001_u.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^task_001_u.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_mp_m_samr^task_diff_001_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_samr^p_head_diff_000_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_samr^p_head_diff_000_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_samr^p_head_diff_001_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset eup-stream/mp_m_freemode_01_p_mp_m_samr^p_head_diff_001_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource eup-stream
[ citizen-server-impl] Started resource eup-ui
[ citizen-server-impl] Started resource fx-vending
[    c-scripting-core] Creating script environments for interact-sound
[ citizen-server-impl] Started resource interact-sound
[ citizen-server-impl] Started resource ipls_resource
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01^accs_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01^accs_diff_008_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_female_apt01^lowr_diff_004_a_whi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_female_apt01^lowr_diff_004_a_whi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_001_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_002_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_002_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_002_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_002_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_002_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_002_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_005_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_008_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_008_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_010_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^jbib_diff_010_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^task_diff_004_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_mp_f_sast^task_diff_004_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_004.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_004.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_000_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_000_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_002_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_002_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_002_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_002_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_002_c.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_002_c.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_002_d.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_002_d.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_003_a.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_003_a.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_003_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_003_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_003_c.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_003_c.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_003_d.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_003_d.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_004_a.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_004_a.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_004_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_f_freemode_01_p_mp_f_sast^p_head_diff_004_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01^lowr_diff_004_a_whi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01^lowr_diff_004_a_whi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_002_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_002_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_002_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_002_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_002_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_002_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_002_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_003_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_010_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_010_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^jbib_diff_012_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_002_u.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_002_u.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_005_u.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_005_u.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_diff_002_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_diff_002_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_diff_002_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_diff_002_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_diff_002_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_diff_004_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_diff_004_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_diff_005_a_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_diff_005_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_diff_005_b_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_diff_005_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_mp_m_sast^task_diff_005_c_uni.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_004.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_004.ydd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_000_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_000_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_000_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_000_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_000_c.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_000_c.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_000_d.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_000_d.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_001_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_001_a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_003_a.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_003_a.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_003_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_003_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_003_c.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_003_c.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_003_d.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_003_d.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_004_a.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_004_a.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_004_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ja_sast_eup/mp_m_freemode_01_p_mp_m_sast^p_head_diff_004_b.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Started resource ja_sast_eup
[ citizen-server-impl] Started resource jfd-vehcmds
[    c-scripting-core] Creating script environments for k5_documents
[ citizen-server-impl] Started resource k5_documents
[    c-scripting-core] Creating script environments for lvc
[ citizen-server-impl] Started resource lvc
[ citizen-server-impl] Started resource ped_spawner
[ citizen-server-impl] Started resource progressbar
[ citizen-server-impl] Started resource safecracker
[ citizen-server-impl] Running build tasks on resource screenshot-basic - it'll restart once completed.
[      script:webpack] webpack is busy: we are waiting to compile screenshot-basic (client.config.js)
[ citizen-server-impl] Couldn't start resource screenshot-basic.
[    c-scripting-core] Creating script environments for scully_mba
[ citizen-server-impl] Started resource scully_mba
[    c-scripting-core] Creating script environments for t1ger_mechanicjob
[ citizen-server-impl] Started resource t1ger_mechanicjob
[ citizen-server-impl] Started resource textUi
[    c-scripting-core] Creating script environments for tr-blackmarket
[ citizen-server-impl] Started resource tr-blackmarket
[ citizen-server-impl] Started resource vTow
[    c-scripting-core] Creating script environments for wk_wars2x
[ citizen-server-impl] Started resource wk_wars2x
[ citizen-server-impl] Started resource uNumberProps
[    c-scripting-core] Creating script environments for uNumber
[ citizen-server-impl] Started resource uNumber
[ citizen-server-impl] Started resource VehicleExtras-Redsaint
[ citizen-server-impl] Asset boatpack/HILLBOATY.yft uses 30.8 MiB of virtual memory.
[ citizen-server-impl] Asset boatpack/HILLBOATY.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset boatpack/HILLBOATY.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset boatpack/HILLBOATY_hi.yft uses 30.8 MiB of virtual memory.
[ citizen-server-impl] Asset boatpack/largeboat.yft uses 26.1 MiB of virtual memory.
[ citizen-server-impl] Asset boatpack/largeboat.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset boatpack/largeboat.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset boatpack/largeboat_hi.yft uses 26.1 MiB of virtual memory.
[ citizen-server-impl] Asset boatpack/smallboat.yft uses 28.3 MiB of virtual memory.
[ citizen-server-impl] Asset boatpack/smallboat.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset boatpack/smallboat.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset boatpack/smallboat_hi.yft uses 28.3 MiB of virtual memory.
[ citizen-server-impl] Started resource boatpack
[ citizen-server-impl] Asset brush/rambrush3.yft uses 25.8 MiB of virtual memory.
[ citizen-server-impl] Asset brush/rambrush3.yft uses 25.8 MiB of virtual memory.
[ citizen-server-impl] Asset brush/rambrush3.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset brush/rambrush3.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset brush/rambrush3_hi.yft uses 25.8 MiB of virtual memory.
[ citizen-server-impl] Asset brush/rambrush3_hi.yft uses 25.8 MiB of virtual memory.
[ citizen-server-impl] Started resource brush
[ citizen-server-impl] Asset firetahoe/tahoepov.yft uses 21.7 MiB of virtual memory.
[ citizen-server-impl] Asset firetahoe/tahoepov.yft uses 21.7 MiB of virtual memory.
[ citizen-server-impl] Asset firetahoe/tahoepov.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset firetahoe/tahoepov.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset firetahoe/tahoepov_hi.yft uses 21.7 MiB of virtual memory.
[ citizen-server-impl] Asset firetahoe/tahoepov_hi.yft uses 21.7 MiB of virtual memory.
[ citizen-server-impl] Started resource firetahoe
[ citizen-server-impl] Asset firetruck/pengine.yft uses 30.5 MiB of virtual memory.
[ citizen-server-impl] Asset firetruck/pengine.yft uses 30.5 MiB of virtual memory.
[ citizen-server-impl] Asset firetruck/pengine.ytd uses 240.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset firetruck/pengine.ytd uses 240.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset firetruck/pengine_hi.yft uses 30.5 MiB of virtual memory.
[ citizen-server-impl] Asset firetruck/pengine_hi.yft uses 30.5 MiB of virtual memory.
[ citizen-server-impl] Started resource firetruck
[ citizen-server-impl] Asset piercearrowpack/arroweng.yft uses 32.5 MiB of virtual memory.
[ citizen-server-impl] Asset piercearrowpack/arroweng.yft uses 32.5 MiB of virtual memory.
[ citizen-server-impl] Asset piercearrowpack/arroweng.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset piercearrowpack/arroweng.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset piercearrowpack/arroweng_hi.yft uses 32.5 MiB of virtual memory.
[ citizen-server-impl] Asset piercearrowpack/arroweng_hi.yft uses 32.5 MiB of virtual memory.
[ citizen-server-impl] Asset piercearrowpack/arrowladder.yft uses 32.0 MiB of virtual memory.
[ citizen-server-impl] Asset piercearrowpack/arrowladder.yft uses 32.0 MiB of virtual memory.
[ citizen-server-impl] Asset piercearrowpack/arrowladder.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset piercearrowpack/arrowladder.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset piercearrowpack/arrowladder_hi.yft uses 32.0 MiB of virtual memory.
[ citizen-server-impl] Asset piercearrowpack/arrowladder_hi.yft uses 32.0 MiB of virtual memory.
[ citizen-server-impl] Asset piercearrowpack/arrowrescue.yft uses 30.8 MiB of virtual memory.
[ citizen-server-impl] Asset piercearrowpack/arrowrescue.yft uses 30.8 MiB of virtual memory.
[ citizen-server-impl] Asset piercearrowpack/arrowrescue.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset piercearrowpack/arrowrescue.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset piercearrowpack/arrowrescue_hi.yft uses 30.8 MiB of virtual memory.
[ citizen-server-impl] Asset piercearrowpack/arrowrescue_hi.yft uses 30.8 MiB of virtual memory.
[ citizen-server-impl] Started resource piercearrowpack
[ citizen-server-impl] Asset rescue/prescue.yft uses 30.2 MiB of virtual memory.
[ citizen-server-impl] Asset rescue/prescue.yft uses 30.2 MiB of virtual memory.
[ citizen-server-impl] Asset rescue/prescue.ytd uses 240.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset rescue/prescue.ytd uses 240.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset rescue/prescue_hi.yft uses 30.2 MiB of virtual memory.
[ citizen-server-impl] Asset rescue/prescue_hi.yft uses 30.2 MiB of virtual memory.
[ citizen-server-impl] Started resource rescue
[ citizen-server-impl] Asset 2016_EMS_FPIU/16fpiubatt.ytd uses 188.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset 2016_EMS_FPIU/16fpiubatt.ytd uses 188.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset 2016_EMS_FPIU/16fpiubatt_hi.yft uses 16.8 MiB of virtual memory.
[ citizen-server-impl] Asset 2016_EMS_FPIU/wheel_suv_01.ydr uses 24.0 MiB of physical memory.
[ citizen-server-impl] Started resource 2016_EMS_FPIU
[ citizen-server-impl] Asset 2019_EMS_Tahoe/19tahoebatt+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset 2019_EMS_Tahoe/19tahoebatt+hi.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset 2019_EMS_Tahoe/19tahoebatt.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset 2019_EMS_Tahoe/19tahoebatt.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset 2019_EMS_Tahoe/19tahoebatt_hi.yft uses 19.4 MiB of virtual memory.
[ citizen-server-impl] Started resource 2019_EMS_Tahoe
[ citizen-server-impl] Asset 5500_Ambulance/20ramambo+hi.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset 5500_Ambulance/20ramambo+hi.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset 5500_Ambulance/20ramambo.yft uses 31.2 MiB of virtual memory.
[ citizen-server-impl] Asset 5500_Ambulance/20ramambo.ytd uses 198.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset 5500_Ambulance/20ramambo.ytd uses 198.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset 5500_Ambulance/20ramambo_hi.yft uses 31.2 MiB of virtual memory.
[ citizen-server-impl] Started resource 5500_Ambulance
[ citizen-server-impl] Asset AMR/amrheli.yft uses 24.5 MiB of virtual memory.
[ citizen-server-impl] Asset AMR/amrheli.yft uses 24.5 MiB of virtual memory.
[ citizen-server-impl] Asset AMR/amrheli.ytd uses 28.0 MiB of physical memory.
[ citizen-server-impl] Asset AMR/amrheli.ytd uses 28.0 MiB of physical memory.
[ citizen-server-impl] Asset AMR/amrheli_hi.yft uses 24.5 MiB of virtual memory.
[ citizen-server-impl] Asset AMR/amrheli_hi.yft uses 24.5 MiB of virtual memory.
[ citizen-server-impl] Started resource AMR
[ citizen-server-impl] Asset AMR-F250/amrf250.yft uses 19.0 MiB of virtual memory.
[ citizen-server-impl] Asset AMR-F250/amrf250.yft uses 19.0 MiB of virtual memory.
[ citizen-server-impl] Asset AMR-F250/amrf250.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset AMR-F250/amrf250.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset AMR-F250/amrf250cr.yft uses 19.0 MiB of virtual memory.
[ citizen-server-impl] Asset AMR-F250/amrf250cr.yft uses 19.0 MiB of virtual memory.
[ citizen-server-impl] Asset AMR-F250/amrf250cr.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset AMR-F250/amrf250cr.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset AMR-F250/amrf250cr_hi.yft uses 17.8 MiB of virtual memory.
[ citizen-server-impl] Asset AMR-F250/amrf250cr_hi.yft uses 17.8 MiB of virtual memory.
[ citizen-server-impl] Asset AMR-F250/amrf250_hi.yft uses 17.5 MiB of virtual memory.
[ citizen-server-impl] Asset AMR-F250/amrf250_hi.yft uses 17.5 MiB of virtual memory.
[ citizen-server-impl] Asset AMR-F250/wheel2_musc_09.ydr uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset AMR-F250/wheel2_musc_09.ydr uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset AMR-F250/wheel2_musc_10.ydr uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset AMR-F250/wheel2_musc_10.ydr uses 32.0 MiB of physical memory.
[ citizen-server-impl] Started resource AMR-F250
[ citizen-server-impl] Asset 00f350d/00f350d.yft uses 23.2 MiB of virtual memory.
[ citizen-server-impl] Asset 00f350d/00f350d.yft uses 23.2 MiB of virtual memory.
[ citizen-server-impl] Asset 00f350d/00f350d.ytd uses 40.0 MiB of physical memory.
[ citizen-server-impl] Asset 00f350d/00f350d.ytd uses 40.0 MiB of physical memory.
[ citizen-server-impl] Started resource 00f350d
[ citizen-server-impl] Asset 17powerwagon/17powerwagon.ytd uses 37.0 MiB of physical memory.
[ citizen-server-impl] Asset 17powerwagon/17powerwagon.ytd uses 37.0 MiB of physical memory.
[ citizen-server-impl] Started resource 17powerwagon
[ citizen-server-impl] Started resource 1949mercurycoupe
[ citizen-server-impl] Asset 95stang/95stang.yft uses 18.8 MiB of virtual memory.
[ citizen-server-impl] Asset 95stang/95stang.yft uses 18.8 MiB of virtual memory.
[ citizen-server-impl] Asset 95stang/95stang.ytd uses 35.5 MiB of physical memory.
[ citizen-server-impl] Asset 95stang/95stang.ytd uses 35.5 MiB of physical memory.
[ citizen-server-impl] Started resource 95stang
[ citizen-server-impl] Started resource Example%20Folder
[ citizen-server-impl] Asset F40/f40.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset F40/f40.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource F40
[ citizen-server-impl] Started resource Fleetwood%20Limo
[ citizen-server-impl] Asset GTR/18gscrb.yft uses 20.8 MiB of virtual memory.
[ citizen-server-impl] Asset GTR/18gscrb.yft uses 20.8 MiB of virtual memory.
[ citizen-server-impl] Asset GTR/18gscrb.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset GTR/18gscrb.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset GTR/18gscrb_hi.yft uses 20.8 MiB of virtual memory.
[ citizen-server-impl] Asset GTR/18gscrb_hi.yft uses 20.8 MiB of virtual memory.
[ citizen-server-impl] Started resource GTR
[ citizen-server-impl] Asset GrandTorino/gtorino76.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset GrandTorino/gtorino76.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource GrandTorino
[ citizen-server-impl] Started resource HVYBiff
[ citizen-server-impl] Started resource HVYSturdy
[ citizen-server-impl] Started resource bgnx
[ citizen-server-impl] Asset blackhawk/annihilator.yft uses 16.8 MiB of virtual memory.
[ citizen-server-impl] Asset blackhawk/annihilator.yft uses 16.8 MiB of virtual memory.
[ citizen-server-impl] Started resource blackhawk
[ citizen-server-impl] Asset blacktop/blacktop.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset blacktop/blacktop.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource blacktop
[ citizen-server-impl] Asset c3pwrollback/c3pwrollback.yft uses 20.5 MiB of virtual memory.
[ citizen-server-impl] Asset c3pwrollback/c3pwrollback.yft uses 20.5 MiB of virtual memory.
[ citizen-server-impl] Asset c3pwrollback/c3pwrollback.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset c3pwrollback/c3pwrollback.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset c3pwrollback/c3pwrollback_hi.yft uses 20.5 MiB of virtual memory.
[ citizen-server-impl] Asset c3pwrollback/c3pwrollback_hi.yft uses 20.5 MiB of virtual memory.
[ citizen-server-impl] Started resource c3pwrollback
[ citizen-server-impl] Asset c3rollback/c3rollback.yft uses 22.4 MiB of virtual memory.
[ citizen-server-impl] Asset c3rollback/c3rollback.yft uses 22.4 MiB of virtual memory.
[ citizen-server-impl] Asset c3rollback/c3rollback.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset c3rollback/c3rollback.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset c3rollback/c3rollback_hi.yft uses 22.4 MiB of virtual memory.
[ citizen-server-impl] Asset c3rollback/c3rollback_hi.yft uses 22.4 MiB of virtual memory.
[ citizen-server-impl] Started resource c3rollback
[ citizen-server-impl] Asset caprice/slcaprice.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset caprice/slcaprice.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource caprice
[ citizen-server-impl] Started resource caravantaxi
[ citizen-server-impl] Asset cerberus4_5/cerberus4.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset cerberus4_5/cerberus4.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset cerberus4_5/cerberus5.ytd uses 40.0 MiB of physical memory.
[ citizen-server-impl] Asset cerberus4_5/cerberus5.ytd uses 40.0 MiB of physical memory.
[ citizen-server-impl] Started resource cerberus4_5
[ citizen-server-impl] Asset chevette/chevette.ytd uses 32.5 MiB of physical memory.
[ citizen-server-impl] Asset chevette/chevette.ytd uses 32.5 MiB of physical memory.
[ citizen-server-impl] Started resource chevette
[ citizen-server-impl] Asset civ%20tahoe/tahoe.ytd uses 87.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset civ%20tahoe/tahoe.ytd uses 87.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource civ%20tahoe
[ citizen-server-impl] Started resource contender8
[ citizen-server-impl] Asset cvpi11/cvpi11.yft uses 16.1 MiB of virtual memory.
[ citizen-server-impl] Asset cvpi11/cvpi11.yft uses 16.1 MiB of virtual memory.
[ citizen-server-impl] Asset cvpi11/cvpi11.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset cvpi11/cvpi11.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset cvpi11/cvpi11_hi.yft uses 16.1 MiB of virtual memory.
[ citizen-server-impl] Asset cvpi11/cvpi11_hi.yft uses 16.1 MiB of virtual memory.
[ citizen-server-impl] Started resource cvpi11
[ citizen-server-impl] Started resource dcerberus
[ citizen-server-impl] Started resource evo9
[ citizen-server-impl] Started resource f10066
[ citizen-server-impl] Asset f15084/f15084.ytd uses 43.0 MiB of physical memory.
[ citizen-server-impl] Asset f15084/f15084.ytd uses 43.0 MiB of physical memory.
[ citizen-server-impl] Started resource f15084
[ citizen-server-impl] Asset firebird77/firebird77.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset firebird77/firebird77.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource firebird77
[ citizen-server-impl] Asset hauler3/hauler3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hauler3/hauler3.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource hauler3
[ citizen-server-impl] Started resource haulmaster
[    c-scripting-core] Creating script environments for heli
[ citizen-server-impl] Started resource heli
[ citizen-server-impl] Asset ikx3hemi9/ikx3hemi9.ytd uses 61.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ikx3hemi9/ikx3hemi9.ytd uses 61.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource ikx3hemi9
[ citizen-server-impl] Started resource juggernaut
[ citizen-server-impl] Started resource k5blazer
[ citizen-server-impl] Asset ken49/ken49.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ken49/ken49.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource ken49
[ citizen-server-impl] Asset ken523b/ken523b.yft uses 20.8 MiB of virtual memory.
[ citizen-server-impl] Asset ken523b/ken523b.yft uses 20.8 MiB of virtual memory.
[ citizen-server-impl] Asset ken523b/ken523b.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ken523b/ken523b.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ken523b/ken523b_hi.yft uses 20.8 MiB of virtual memory.
[ citizen-server-impl] Asset ken523b/ken523b_hi.yft uses 20.8 MiB of virtual memory.
[ citizen-server-impl] Asset ken523b/tfrue46.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset ken523b/tfrue46.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource ken523b
[ citizen-server-impl] Asset marquis71/marquis71.ytd uses 35.0 MiB of physical memory.
[ citizen-server-impl] Asset marquis71/marquis71.ytd uses 35.0 MiB of physical memory.
[ citizen-server-impl] Started resource marquis71
[ citizen-server-impl] Started resource pete351
[ citizen-server-impl] Started resource phantomaddon
[ citizen-server-impl] Started resource phantommc
[ citizen-server-impl] Started resource ramvan
[ citizen-server-impl] Started resource rancher3-6
[ citizen-server-impl] Asset ranger83/ranger83.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset ranger83/ranger83.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Started resource ranger83
[ citizen-server-impl] Started resource reefer
[ citizen-server-impl] Started resource roadkiller
[ citizen-server-impl] Asset roadside1/roadside1.yft uses 22.9 MiB of virtual memory.
[ citizen-server-impl] Asset roadside1/roadside1.yft uses 22.9 MiB of virtual memory.
[ citizen-server-impl] Asset roadside1/roadside1.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset roadside1/roadside1.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset roadside1/roadside1_hi.yft uses 22.9 MiB of virtual memory.
[ citizen-server-impl] Asset roadside1/roadside1_hi.yft uses 22.9 MiB of virtual memory.
[ citizen-server-impl] Started resource roadside1
[ citizen-server-impl] Started resource sadler6
[ citizen-server-impl] Started resource scamp
[ citizen-server-impl] Started resource sierra88
[ citizen-server-impl] Started resource ssti
[ citizen-server-impl] Asset stang/fmgt.yft uses 32.0 MiB of virtual memory.
[ citizen-server-impl] Asset stang/fmgt.yft uses 32.0 MiB of virtual memory.
[ citizen-server-impl] Asset stang/fmgt.ytd uses 41.0 MiB of physical memory.
[ citizen-server-impl] Asset stang/fmgt.ytd uses 41.0 MiB of physical memory.
[ citizen-server-impl] Asset stang/fmgt_hi.yft uses 32.0 MiB of virtual memory.
[ citizen-server-impl] Asset stang/fmgt_hi.yft uses 32.0 MiB of virtual memory.
[ citizen-server-impl] Started resource stang
[ citizen-server-impl] Asset vitara/serrano.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vitara/serrano.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset vitara/serrano_hi.yft uses 18.5 MiB of virtual memory.
[ citizen-server-impl] Asset vitara/serrano_hi.yft uses 18.5 MiB of virtual memory.
[ citizen-server-impl] Started resource vitara
[ citizen-server-impl] Asset vulture/vulture_livery1.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery1.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery10.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery10.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery11.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery11.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery12.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery12.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery13.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery13.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery14.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery14.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery15.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery15.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery16.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery16.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery17.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery17.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery18.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery18.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery19.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery19.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery2.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery2.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery20.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery20.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery21.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery21.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery22.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery22.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery23.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery23.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery24.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery24.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery25.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery25.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery27.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery27.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery28.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery28.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery29.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery29.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery3.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery3.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery30.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery30.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery31.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery31.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery32.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery32.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery4.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery4.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery5.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery5.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery6.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery6.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery7.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery7.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery8.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery8.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery9.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset vulture/vulture_livery9.yft uses 32.0 MiB of physical memory.
[ citizen-server-impl] Started resource vulture
[ citizen-server-impl] Asset w900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset w900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource w900
[ citizen-server-impl] Asset znova/cm69.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset znova/cm69.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset znova/cn69.ytd uses 194.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset znova/cn69.ytd uses 194.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource znova
[ citizen-server-impl] Asset B412/b412.yft uses 19.0 MiB of virtual memory.
[ citizen-server-impl] Asset B412/b412.yft uses 19.0 MiB of virtual memory.
[ citizen-server-impl] Asset B412/B412.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset B412/B412.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset B412/b412_hi.yft uses 19.0 MiB of virtual memory.
[ citizen-server-impl] Asset B412/b412_hi.yft uses 19.0 MiB of virtual memory.
[ citizen-server-impl] Started resource B412
[ citizen-server-impl] Asset cve/cvef150.yft uses 27.8 MiB of virtual memory.
[ citizen-server-impl] Asset cve/cvef150.yft uses 27.8 MiB of virtual memory.
[ citizen-server-impl] Asset cve/cvef150.ytd uses 185.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset cve/cvef150.ytd uses 185.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset cve/cvef150_hi.yft uses 27.8 MiB of virtual memory.
[ citizen-server-impl] Asset cve/cvef150_hi.yft uses 27.8 MiB of virtual memory.
[ citizen-server-impl] Started resource cve
[ citizen-server-impl] Asset liberty16fpiu/liberty16fpiu.yft uses 22.0 MiB of virtual memory.
[ citizen-server-impl] Asset liberty16fpiu/liberty16fpiu.yft uses 22.0 MiB of virtual memory.
[ citizen-server-impl] Asset liberty16fpiu/liberty16fpiu.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset liberty16fpiu/liberty16fpiu.ytd uses 186.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset liberty16fpiu/liberty16fpiu_hi.yft uses 22.0 MiB of virtual memory.
[ citizen-server-impl] Asset liberty16fpiu/liberty16fpiu_hi.yft uses 22.0 MiB of virtual memory.
[ citizen-server-impl] Started resource liberty16fpiu
[ citizen-server-impl] Asset liberty18charg/liberty18charg.yft uses 29.8 MiB of virtual memory.
[ citizen-server-impl] Asset liberty18charg/liberty18charg.yft uses 29.8 MiB of virtual memory.
[ citizen-server-impl] Asset liberty18charg/liberty18charg.ytd uses 178.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset liberty18charg/liberty18charg.ytd uses 178.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset liberty18charg/liberty18charg_hi.yft uses 29.8 MiB of virtual memory.
[ citizen-server-impl] Asset liberty18charg/liberty18charg_hi.yft uses 29.8 MiB of virtual memory.
[ citizen-server-impl] Started resource liberty18charg
[ citizen-server-impl] Asset liberty18chargk9/liberty18chargk9.yft uses 29.2 MiB of virtual memory.
[ citizen-server-impl] Asset liberty18chargk9/liberty18chargk9.yft uses 29.2 MiB of virtual memory.
[ citizen-server-impl] Asset liberty18chargk9/liberty18chargk9.ytd uses 178.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset liberty18chargk9/liberty18chargk9.ytd uses 178.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset liberty18chargk9/liberty18chargk9_hi.yft uses 29.2 MiB of virtual memory.
[ citizen-server-impl] Asset liberty18chargk9/liberty18chargk9_hi.yft uses 29.2 MiB of virtual memory.
[ citizen-server-impl] Started resource liberty18chargk9
[ citizen-server-impl] Asset liberty18tahoe/liberty18tahoe.yft uses 27.4 MiB of virtual memory.
[ citizen-server-impl] Asset liberty18tahoe/liberty18tahoe.yft uses 27.4 MiB of virtual memory.
[ citizen-server-impl] Asset liberty18tahoe/liberty18tahoe.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset liberty18tahoe/liberty18tahoe.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset liberty18tahoe/liberty18tahoe_hi.yft uses 27.4 MiB of virtual memory.
[ citizen-server-impl] Asset liberty18tahoe/liberty18tahoe_hi.yft uses 27.4 MiB of virtual memory.
[ citizen-server-impl] Started resource liberty18tahoe
[ citizen-server-impl] Asset liberty18tahoek9/liberty18tahoek9.yft uses 26.1 MiB of virtual memory.
[ citizen-server-impl] Asset liberty18tahoek9/liberty18tahoek9.yft uses 26.1 MiB of virtual memory.
[ citizen-server-impl] Asset liberty18tahoek9/liberty18tahoek9.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset liberty18tahoek9/liberty18tahoek9.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset liberty18tahoek9/liberty18tahoek9_hi.yft uses 26.1 MiB of virtual memory.
[ citizen-server-impl] Asset liberty18tahoek9/liberty18tahoek9_hi.yft uses 26.1 MiB of virtual memory.
[ citizen-server-impl] Started resource liberty18tahoek9
[ citizen-server-impl] Asset libertyboat/libertyboat.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset libertyboat/libertyboat.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource libertyboat
[ citizen-server-impl] Asset libertycvpi/libertycvpi.yft uses 20.2 MiB of virtual memory.
[ citizen-server-impl] Asset libertycvpi/libertycvpi.yft uses 20.2 MiB of virtual memory.
[ citizen-server-impl] Asset libertycvpi/libertycvpi.ytd uses 236.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset libertycvpi/libertycvpi.ytd uses 236.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset libertycvpi/libertycvpi_hi.yft uses 20.2 MiB of virtual memory.
[ citizen-server-impl] Asset libertycvpi/libertycvpi_hi.yft uses 20.2 MiB of virtual memory.
[ citizen-server-impl] Started resource libertycvpi
[ citizen-server-impl] Asset libertyfpis/libertyfpis.yft uses 23.5 MiB of virtual memory.
[ citizen-server-impl] Asset libertyfpis/libertyfpis.yft uses 23.5 MiB of virtual memory.
[ citizen-server-impl] Asset libertyfpis/libertyfpis.ytd uses 240.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset libertyfpis/libertyfpis.ytd uses 240.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset libertyfpis/libertyfpis_hi.yft uses 23.5 MiB of virtual memory.
[ citizen-server-impl] Asset libertyfpis/libertyfpis_hi.yft uses 23.5 MiB of virtual memory.
[ citizen-server-impl] Started resource libertyfpis
[ citizen-server-impl] Asset libertymustang/libertymustang.yft uses 25.3 MiB of virtual memory.
[ citizen-server-impl] Asset libertymustang/libertymustang.yft uses 25.3 MiB of virtual memory.
[ citizen-server-impl] Asset libertymustang/libertymustang.ytd uses 220.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset libertymustang/libertymustang.ytd uses 220.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset libertymustang/libertymustang_hi.yft uses 25.3 MiB of virtual memory.
[ citizen-server-impl] Asset libertymustang/libertymustang_hi.yft uses 25.3 MiB of virtual memory.
[ citizen-server-impl] Started resource libertymustang
[ citizen-server-impl] Asset libertyram/libertyram.yft uses 26.5 MiB of virtual memory.
[ citizen-server-impl] Asset libertyram/libertyram.yft uses 26.5 MiB of virtual memory.
[ citizen-server-impl] Asset libertyram/libertyram.ytd uses 220.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset libertyram/libertyram.ytd uses 220.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset libertyram/libertyram_hi.yft uses 26.5 MiB of virtual memory.
[ citizen-server-impl] Asset libertyram/libertyram_hi.yft uses 26.5 MiB of virtual memory.
[ citizen-server-impl] Started resource libertyram
[ citizen-server-impl] Started resource libertytrailer
[ citizen-server-impl] Started resource ForestsOfSA_N
[ citizen-server-impl] Started resource ForestsOfSA_S
[ citizen-server-impl] Started resource gta5interiors_splitsides
[ citizen-server-impl] Started resource int_lodge
[    c-scripting-core] Creating script environments for mosleynutt
[ citizen-server-impl] Asset mosleynutt/lockers.ydr uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset mosleynutt/lockers.ydr uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset mosleynutt/mos_office_bar.ydr uses 36.5 MiB of physical memory.
[ citizen-server-impl] Asset mosleynutt/mos_office_bar.ydr uses 36.5 MiB of physical memory.
[ citizen-server-impl] Asset mosleynutt/nutt_mosley_fd.ydr uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset mosleynutt/nutt_mosley_fd.ydr uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset mosleynutt/nutt_mos_bath_details.ydr uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset mosleynutt/nutt_mos_bath_details.ydr uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset mosleynutt/lock_texts.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset mosleynutt/lock_texts.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset mosleynutt/nutt_mosley_textures.ytd uses 44.0 MiB of physical memory.
[ citizen-server-impl] Asset mosleynutt/nutt_mosley_textures.ytd uses 44.0 MiB of physical memory.
[ citizen-server-impl] Started resource mosleynutt
[ citizen-server-impl] Started resource nw_bahamaMama
[ citizen-server-impl] Started resource oulsen_satmap
[    c-scripting-core] Creating script environments for jim-consumables
[script:jim-consumabl] Jim-Consumables v1.3.2 - Consumables Script by Jimathy
[ citizen-server-impl] Started resource jim-consumables
[    c-scripting-core] Creating script environments for jim-mining
[   script:jim-mining] Jim-Mining v2.3.1 - Mining Script by Jimathy
[ citizen-server-impl] Started resource jim-mining
[    c-scripting-core] Creating script environments for jim-notepad
[  script:jim-notepad] Jim-Notepad v1.0.1 - Notepad Script by Jimathy
[ citizen-server-impl] Started resource jim-notepad
[    c-scripting-core] Creating script environments for jim-shops
[    script:jim-shops] Jim-Shops v1.7 - Shop Script by Jimathy
[    script:jim-shops] Debug: Config.Products['vending'] can't find item: sprunk
[    script:jim-shops] Debug: Config.Products['vending'] can't find item: sprunklight
[    script:jim-shops] Debug: Config.Products['vending'] can't find item: ecola
[    script:jim-shops] Debug: Config.Products['vending'] can't find item: ecolalight
[ citizen-server-impl] Started resource jim-shops
[    c-scripting-core] Creating script environments for randol_burgershot
[ citizen-server-impl] Started resource randol_burgershot
[    c-scripting-core] Creating script environments for randol_burgershot_mirror
[ citizen-server-impl] Started resource randol_burgershot_mirror
[    c-scripting-core] Creating script environments for randol_burgershot_sandy
[ citizen-server-impl] Started resource randol_burgershot_sandy
[    c-scripting-core] Creating script environments for vrp-pizzathis
[ citizen-server-impl] Started resource vrp-pizzathis
[ citizen-server-impl] Started resource gigz_karting_v1.2
[ citizen-server-impl] Asset hotringf/hotringf_livery1.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery1.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery10.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery10.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery11.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery11.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery12.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery12.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery13.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery13.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery14.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery14.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery2.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery2.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery3.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery3.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery4.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery4.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery5.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery5.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery6.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery6.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery7.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery7.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery8.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery8.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery9.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Asset hotringf/hotringf_livery9.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
[ citizen-server-impl] Started resource hotringf
[ citizen-server-impl] Started resource racetrack
[ citizen-server-impl] Asset sprintcar/sprintcar.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Asset sprintcar/sprintcar.ytd uses 32.0 MiB of physical memory.
[ citizen-server-impl] Started resource sprintcar
[ citizen-server-impl] Started resource trailersmall
[      script:webpack] chat: built webpack.config.js
[ citizen-server-impl] Build tasks completed - starting resource chat.
[    c-scripting-core] Creating script environments for chat
[ citizen-server-impl] Started resource chat
[      script:webpack] screenshot-basic: started building client.config.js
[      script:webpack] webpack is busy: we are waiting to compile screenshot-basic (server.config.js)
[      script:monitor] [txAdminClient] Threads and commands set up. All Ready.
[  script:ps-dispatch] Speeding false   false
[  script:ps-dispatch] Melee    false   false
[  script:ps-dispatch] Autotheft    true    true
[  script:ps-dispatch] Shooting true    true
[  script:ps-dispatch] PlayerDowned true    true
[    script:wk_wars2x]  
[    script:wk_wars2x]   //
[    script:wk_wars2x]   ||       __      __        _ _   _        _   ___  ___   _____  __
[    script:wk_wars2x]   ||       \ \    / / _ __ _(_) |_| |_     /_\ | _ \/ __| |_  ) \/ /
[    script:wk_wars2x]   ||        \ \/\/ / '_/ _` | |  _| ' \   / _ \|   /\__ \  / / >  < 
[    script:wk_wars2x]   ||         \_/\_/|_| \__,_|_|\__|_||_| /_/ \_\_|_\|___/ /___/_/\_\
[    script:wk_wars2x]   || 
[    script:wk_wars2x]   ||                        Created by WolfKnight
[    script:wk_wars2x]   ||
[    script:wk_wars2x]   ||    Current version: 1.3.1
[    script:wk_wars2x]   ||    Latest recommended version: 1.3.1
[    script:wk_wars2x]   ||
[    script:wk_wars2x]   ||    Wraith ARS 2X is up to date!
[    script:wk_wars2x]   ||
[    script:wk_wars2x]   \\
[    script:wk_wars2x] 
[ citizen-server-impl] server thread hitch warning: timer interval of 10188 milliseconds
[      script:webpack] webpack is busy: we are waiting to compile screenshot-basic (server.config.js)
[      script:oxmysql] Database server connection established!
[     script:dpemotes] 
[     script:dpemotes] dp Emotes (dpemotes) is up to date. (173)
[ citizen-server-impl]         fff                          
[ citizen-server-impl]   cccc ff   xx  xx     rr rr    eee  
[ citizen-server-impl] cc     ffff   xx       rrr  r ee   e 
[ citizen-server-impl] cc     ff     xx   ... rr     eeeee  
[ citizen-server-impl]  ccccc ff   xx  xx ... rr      eeeee 
[ citizen-server-impl]                                      
[ citizen-server-impl] Authenticated with cfx.re Nucleus: https://aod-talons-3rq498.users.cfx.re/
[script:cdev-adminmen] cDev [QBCore] Admin Menu loaded
[script:cdev-adminmen] 
[script:cdev-adminmen] Status: OK!
[script:cdev-adminmen] 
[script:cdev-adminmen] cdev-adminmenu (cdev-adminmenu) is up to date, have fun!
[script:t1ger_mechani] T1GER Mechanic Job Initialized
[ script:connectqueue] QUEUE: Kenny paul[license:198acf684643e3d9ac591d903f2bc36520c7c648] was placed 1/1 in queue
[          script:lvc] 
[          script:lvc]   ________________________________________________________
[          script:lvc]  |         __                       ___               |
[          script:lvc]  |        / /       /\   /\        / __\              |
[          script:lvc]  |       / /        \ \ / /       / /                 |
[          script:lvc]  |      / /___       \ V /       / /___               |
[          script:lvc]  |      \____/uxart   \_/ ehicle \____/ontrol         |
[          script:lvc]  |                                                    |
[          script:lvc]  |               COMMUNITY ID: VertRP                 |
[          script:lvc]  |________________________________________________________|
[          script:lvc]  |              INSTALLED: 3.2.9                      |
[          script:lvc]  |          LATEST STABLE: 3.2.9                      |
[          script:lvc]  |________________________________________________________|
[          script:lvc]  |INSTALLED PLUGINS               | INSTALLED |  LATEST   |
[          script:lvc]  |  extra_integration             |   1.2.1   |   1.2.1   |
[          script:lvc]  |  trailer_support               |   1.0.1   |   1.0.1   |
[          script:lvc]  |  extra_controls                |   1.1.1   |   1.1.1   |
[          script:lvc]  |  takedowns                     |   1.0.3   |   1.0.3   |
[          script:lvc]  |  traffic_advisor               |   1.0.5   |   1.0.5   |
[          script:lvc]  |________________________________________________________|
[          script:lvc]  |      Updates, Support, Feedback: discord.link/LVC      |
[          script:lvc]  |________________________________________________________|
[          script:lvc] 
[          script:lvc] 
[ script:connectqueue] QUEUE: Kenny paul[license:198acf684643e3d9ac591d903f2bc36520c7c648] is loading into the server
[      script:webpack] webpack is busy: we are waiting to compile screenshot-basic (server.config.js)
[      script:webpack] screenshot-basic: built client.config.js
[script:cfx-gabz-ammu] Version check disabled because github is down.
[ script:cfx-gabz-247] Version check disabled because github is down.
[script:cfx-gabz-bean] Version check disabled because github is down.
[script:cfx-gabz-casi] Version check disabled because github is down.
[script:cfx-gabz-catc] Version check disabled because github is down.
[script:cfx-gabz-hate] Version check disabled because github is down.
[script:cfx-gabz-pdpr] Version check disabled because github is down.
[script:cfx-gabz-lost] Version check disabled because github is down.
[script:cfx-gabz-pizz] Version check disabled because github is down.
[script:cfx-gabz-paci] Version check disabled because github is down.
[script:cfx-gabz-otto] Version check disabled because github is down.
[script:cfx-gabz-sand] Version check disabled because github is down.
[script:cfx-gabz-tatt] Version check disabled because github is down.
[script:cfx-gabz-pons] Version check disabled because github is down.
[script:cfx-gabz-bobc] Version check disabled because github is down.
[script:cfx-gabz-bowl] Version check disabled because github is down.
[script:cfx-gabz-mirr] Version check disabled because github is down.
[script:cfx-gabz-lame] Version check disabled because github is down.
[script:cfx-gabz-pale] Version check disabled because github is down.
[script:cfx-gabz-mapd] Version check disabled because github is down.
[script:cfx-gabz-fire] Version check disabled because github is down.
[script:cfx-gabz-harm] Version check disabled because github is down.
[script:cfx-gabz-lscu] Version check disabled because github is down.
[script:cfx-gabz-binc] Version check disabled because github is down.
[script:cfx-gabz-reco] Version check disabled because github is down.
[ script:cfx-gabz-hub] Version check disabled because github is down.
[  script:cfx-gabz-vu] Version check disabled because github is down.
[script:cfx-gabz-arca] Version check disabled because github is down.
[script:cfx-gabz-town] Version check disabled because github is down.
[script:cfx-gabz-park] Version check disabled because github is down.
[script:cfx-gabz-stud] Version check disabled because github is down.
[script:cfx-gabz-barb] Version check disabled because github is down.
[script:cfx-gabz-davi] Version check disabled because github is down.
[script:cfx-gabz-pale] Version check disabled because github is down.
[script:cfx-gabz-mrpd] Version check disabled because github is down.
[script:cfx-gabz-scen] Version check disabled because github is down.
[script:cfx-gabz-dine] Version check disabled because github is down.
[script:cfx-gabz-pink] Version check disabled because github is down.
[script:cfx-gabz-impo] Version check disabled because github is down.
[script:cfx-gabz-pris] Version check disabled because github is down.
[script:cfx-gabz-yach] Version check disabled because github is down.
[script:cfx-gabz-subu] Version check disabled because github is down.
[script:cfx-gabz-esbl] Version check disabled because github is down.
[script:cfx-gabz-mirr] Version check disabled because github is down.
[script:cfx-gabz-carm] Version check disabled because github is down.
[script:cfx-gabz-pale] Version check disabled because github is down.
[script:cfx-gabz-flee] Version check disabled because github is down.
[script:cfx-gabz-tune] Version check disabled because github is down.
[      script:webpack] screenshot-basic: started building server.config.js
[      script:webpack] webpack is busy: we are waiting to compile screenshot-basic (ui.config.js)
[ citizen-server-impl] server thread hitch warning: timer interval of 6793 milliseconds
[      script:webpack] webpack is busy: we are waiting to compile screenshot-basic (ui.config.js)
[      script:webpack] webpack is busy: we are waiting to compile screenshot-basic (ui.config.js)
[      script:webpack] screenshot-basic: built server.config.js
[      script:webpack] screenshot-basic: started building ui.config.js
[ citizen-server-impl] Server list query returned an error: Newtonsoft.Json.JsonReaderException: Error reading JArray from JsonReader. Path '', line 0, position 0.
[      script:webpack] screenshot-basic: built ui.config.js
[ citizen-server-impl] Build tasks completed - starting resource screenshot-basic.
[    c-scripting-core] Creating script environments for screenshot-basic
[ citizen-server-impl] Started resource screenshot-basic
[ citizen-server-impl] server thread hitch warning: timer interval of 447 milliseconds
[ citizen-server-impl] server thread hitch warning: timer interval of 234 milliseconds
[ citizen-server-impl] server thread hitch warning: timer interval of 1231 milliseconds
[ citizen-server-impl] server thread hitch warning: timer interval of 232 milliseconds
[      script:qb-core] [qb-core:LOG] Kenny paul PLAYER SAVED!
[script:qb-multichara] [qb-core] Kenny paul (Citizen ID: PHV45507) has succesfully loaded!
[      script:qb-core] [qb-core:LOG] Kenny paul PLAYER SAVED!
[ script:connectqueue] QUEUE: Daniel Wolfheim[license:e896f76f0a2c748618226fb0f2273df26adeb693] was placed 1/1 in queue
[ script:connectqueue] QUEUE: Daniel Wolfheim[license:e896f76f0a2c748618226fb0f2273df26adeb693] is loading into the server
[      script:qb-core] [qb-core:LOG] Daniel Wolfheim PLAYER SAVED!
[script:qb-multichara] [qb-core] Daniel Wolfheim (Citizen ID: ONT26034) has succesfully loaded!
[      script:qb-core] [qb-core:LOG] Daniel Wolfheim PLAYER SAVED!
[      script:qb-core] [qb-core:LOG] Kenny paul PLAYER SAVED!
[      script:qb-core] [qb-core:LOG] Daniel Wolfheim PLAYER SAVED!

``` here is our server log 

![image](https://user-images.githubusercontent.com/33947015/213947866-2619837d-6dfd-41a5-8c8c-84c744f01b15.png)
here is a screenshot of the issue ingame
Casitrompeta commented 1 year ago

Same issue here, only happens in luxuary vehicleshop

Any of you knows how to solve it?

elpouletorange commented 1 year ago

Please provide more information on how it makes the error.

For my part, I tryed to spawn Trophy Truck and nothing appeared then nothing is appearing and I get the error and warning [entity] GetNetworkObject: no object by ID 0 when I try to test drive

Schweinejaeger commented 1 year ago

I have the same error like above described, when i try to swap a vehicle. Here is the f8 console output: grafik

To reproduce the error, I go to the shop and try to swap the vehicle. After I confirm which vehicle should be used to swap, there is no vehicle anymore and i got the error above. I do not use qb-target, maybe this is a reason, why only some people get this error.

I have already tried to get deeper in this issue, but unfortunatly i was not able to solve it. What i discovered so far is:
If you confirm the swap in the dialog, the code tries to read the choosen vehicle value in the config, on the parking place of the vehicle. But in the action of the swap, this value is nil. Before this action, the value is the spawnname of the vehicle and everything is fine, only in that moment of swapping, the value is nil and then it tries to read the value and use it to index the shared vehicle file to get name, brand etc., where it can not index obviously, because it is nil.

Summaw commented 1 year ago

Same issue here, only happens in luxuary vehicleshop

Any of you knows how to solve it?

Same here, someone lmk if you know how to solve, thanks.

Hyperat0m commented 1 year ago

Same problem

RageMT commented 1 year ago

Capture

my case is similar but I have a titled field and myn doesn't even allow me to press vehicle options

I had tryed to put custom vehicles in the pdm shop afterwards this happened and my qbphone broke and same for spawn vehicles in admin menu

take make matters worse I removed what I added and problem is still there

Summaw commented 1 year ago

Capture

my case is similar but I have a titled field and myn doesn't even allow me to press vehicle options

I had tryed to put custom vehicles in the pdm shop afterwards this happened and my qbphone broke and same for spawn vehicles in admin menu

take make matters worse I removed what I added and problem is still there

From what I can remember I didn't find a solution, I figured a different way around the error. I also know that qb-core had an update so your current version of qb-core could be out of date. You should check that and try again if it doesn't work I can take another look at what I did and see if I can help you out 👍

ACdevelopments commented 1 year ago

yea mine just started doing that about 3 days ago and i cant find out what the problem is

Summaw commented 1 year ago

yea mine just started doing that about 3 days ago and i cant find out what the problem is

Check your vehicles.lua file in qbcore and make sure that everything is in the correct format.

gigitygamer commented 1 year ago

I fixed this in my server by not allowing player owned vehicle shops with this script, and changing lines 179 through 187 like so

        combo:onPlayerInOut(function(isPointInside)
            if isPointInside then
                --if PlayerData and PlayerData.job and (PlayerData.job.name == Config.Shops[insideShop]['Job'] or Config.Shops[insideShop]['Job'] == 'none') then
                    exports['qb-menu']:showHeader(vehHeaderMenu)
                --end
            else
                exports['qb-menu']:closeMenu()
            end
        end)
github-actions[bot] commented 11 months ago

This issue has had 60 days of inactivity & will close within 7 days

jaxx0rr commented 2 months ago

for me it came from the fact that insideShop was nil on this line if PlayerData and PlayerData.job and (PlayerData.job.name == Config.Shops[insideShop]['Job'] or Config.Shops[insideShop]['Job'] == 'none') then

and it was so because of how the shop was configured more specifically these values ['Shape'] = { --polygon that surrounds the shop vector2(444.66, -1027.82), vector2(437.77, -1028.51), vector2(437.34, -1022.19), vector2(447.23, -1021.23) },

make sure all showroomvehicle vector4 fall withing those bounds otherwise you get that error for example this will give the error ['ShowroomVehicles'] = { [1] = { coords = vector4(449.06, -1024.98, 28.2, 95.02), -- where the vehicle will spawn on display defaultVehicle = 'police', -- Default display vehicle chosenVehicle = 'police', -- Same as default but is dynamically changed when swapping vehicles }, },