qbcore-framework / qb-weapons

Weapon Logic Script For QB-Core :gun:
GNU General Public License v3.0
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Weapon reload anim issue #104

Closed ARSSANTO closed 1 year ago

ARSSANTO commented 2 years ago

with the latest changes that new native just do anim if a weapon really need a ammo

example i load 12 pistol ammo didn't shoot if i reload 2nd time to add more ammo its doesn't do animation if i shoot 1 time 1 bullet used then its doing reload anim hope i described that you guys can understand sorry for my bad english

Sharkiiie commented 2 years ago

Changing MakePedReload(ped) to TaskReloadWeapon(ped) seems to correct this.