Closed MatthewRorke closed 2 years ago
When the seconds exceed the amount of seconds required to make up a minute, the game will allow for a minute to have passed.
We have to ensure, when time is frozen, to set the second variable back to 0 for the duration of the freezetime, to prevent time from still passing.
This fixes issue #44
When the seconds exceed the amount of seconds required to make up a minute, the game will allow for a minute to have passed.
We have to ensure, when time is frozen, to set the second variable back to 0 for the duration of the freezetime, to prevent time from still passing.
This fixes issue #44