qbism / cleancodequake2

Automatically exported from code.google.com/p/cleancodequake2
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Monsters go over and under the lift into base2 #1

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Start the level base2
2. Go to the first elevator, letting some monsters...
3. Some monsters will go over/under the elevator... 

What is the expected output? What do you see instead?
Well.. they shouldn't go under/over the elevator because it can cause
troubles with the progress of a campaign, but no further problems.

Please use labels and text to provide additional information.
Nothing.

Original issue reported on code.google.com by rubenadi...@gmail.com on 27 May 2009 at 6:52

GoogleCodeExporter commented 9 years ago
Monsters don't really understand how the top of the elevator works. With 
correct 
nodes they shouldn't try to wander into the top, as that is only one-way.
The new Platform node should fix them going under it.

Original comment by Jonno.5000 on 29 May 2009 at 6:45

GoogleCodeExporter commented 9 years ago
Yes... they shouldn't, but with the target (client) in sight, they ignore nodes.

Original comment by rubenadi...@gmail.com on 30 May 2009 at 4:57

GoogleCodeExporter commented 9 years ago
Although they shouldn't, the request would be too difficult to fill at this 
point.

I can find methods of them going under the lift while following nodes, and the 
only 
quick fix would be for them to start searching for nodes when they get hit by 
the 
world.

Leaving as wont fix, but I'll see what I can do.

Original comment by Jonno.5000 on 10 Jun 2009 at 4:52