qbism / q2tools-220

Quake 2 map compiler tools with v220 map support, automatic phong, enhancements, and fixes.
GNU General Public License v2.0
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09-01-21 release seems to break "custom" texture paths/animated textures #21

Closed PalmliX closed 3 years ago

PalmliX commented 3 years ago

When compiling with the latest release (09-01-21), 4bsp generates errors that it cannot find any of the textures if they are in a custom/non quake 2 folder path, such as textures/decals/. It works fine if they are in textures/e1u1 e1u2 etc. The map still compiles and textures load in the map, but animated textures do not work, it just stays on the first texture of the animation (or whichever one you put on). Simply changing back to a previous release compiler "fixes" the issue.

image

PalmliX commented 3 years ago

Getting the error on "stock" texture paths too, so closing the issue until I can figure out the source. image