When compiling with the latest release (09-01-21), 4bsp generates errors that it cannot find any of the textures if they are in a custom/non quake 2 folder path, such as textures/decals/. It works fine if they are in textures/e1u1 e1u2 etc. The map still compiles and textures load in the map, but animated textures do not work, it just stays on the first texture of the animation (or whichever one you put on). Simply changing back to a previous release compiler "fixes" the issue.
When compiling with the latest release (09-01-21), 4bsp generates errors that it cannot find any of the textures if they are in a custom/non quake 2 folder path, such as textures/decals/. It works fine if they are in textures/e1u1 e1u2 etc. The map still compiles and textures load in the map, but animated textures do not work, it just stays on the first texture of the animation (or whichever one you put on). Simply changing back to a previous release compiler "fixes" the issue.