Closed m-x-d closed 6 years ago
It appears texture rotation with origin brush is always ignored. It doesn't matter whether or not -origfix is applied, which itself is working. Origfix applies a correction to origin and scale but does not change rotation.
Texture rotation stored in UVaxis is ignored when applying origfix.
In editor:![origfix_bug_jack](https://user-images.githubusercontent.com/7252064/41095723-0a734808-6a5b-11e8-9f04-f23978ea1ce0.jpg)
Ingame:![origfix_bug_kmq2](https://user-images.githubusercontent.com/7252064/41095766-3154dc2a-6a5b-11e8-80ee-b41ad541e82a.jpg)
The map: orig_bug.zip