qdtk / openshadinglanguage

Automatically exported from code.google.com/p/openshadinglanguage
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dependency problem with stdosl.h #25

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
I sometimes run into this problem with repeated makes:

[ 87%] Generating emitter.oso
/osl_trunk/src/shaders/emitter.osl:0: warning: Unable to find 
"/osl_trunk/build/macosx/shaders/../shaders/stdosl.h"
Compiled /osl_trunk/src/shaders/emitter.osl -> emitter.oso
[ 87%] Generating glass.oso
/osl_trunk/src/shaders/glass.osl:0: warning: Unable to find 
"/osl_trunk/build/macosx/shaders/../shaders/stdosl.h"
Compiled /osl_trunk/src/shaders/glass.osl -> glass.oso
[ 87%] Generating image.oso
/osl_trunk/src/shaders/image.osl:0: warning: Unable to find 
"/osl_trunk/build/macosx/shaders/../shaders/stdosl.h"
Compiled /osl_trunk/src/shaders/image.osl -> image.oso
[ 87%] Generating matte.oso
/osl_trunk/src/shaders/matte.osl:0: warning: Unable to find 
"/osl_trunk/build/macosx/shaders/../shaders/stdosl.h"
Compiled /osl_trunk/src/shaders/matte.osl -> matte.oso
make nuke fixes it, but perhaps some dependency is not being specified 
somewhere?

Original issue reported on code.google.com by rene.lim...@gmail.com on 11 Jan 2010 at 6:50

GoogleCodeExporter commented 9 years ago
12/16/09 18:51:12 changed by ckulla 

This is causing our built-in shaders not to get compiled when we do a release.

Steps to reproduce:

   make nuke
   make <-- compiling shaders will fail to find stdosl.h

Original comment by rene.lim...@gmail.com on 11 Jan 2010 at 6:51

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago

Original comment by rene.lim...@gmail.com on 13 Jan 2010 at 1:08