The projection shader offers NDC projection.
According to the docs 'NDC' is a valid geometric space, yet transform(
'common', 'NDC', point )
only yields:
[osl-core] Could not get matrix 'NDC'
Alternatively I could get by if I could query information from the current
render camera.
Arnold allowed to query the render camera from the globals. Or provided
'sg->sx' and 'sg->sy'.
11/19/09 22:56:07 changed by lg ¶
We definitely need to make transform() (on the Arnold side) aware of "NDC" and
"screen" space.
Bumping up in priority.
Original issue reported on code.google.com by rene.lim...@gmail.com on 11 Jan 2010 at 6:52
Original issue reported on code.google.com by
rene.lim...@gmail.com
on 11 Jan 2010 at 6:52