we need to add support for holdouts. either via some special closure on the
shader side or as an
object level attribute on the renderer side (which seems to be what everyone
would like to see).
special consideration should be paid to opacity, as this still need to be
computed by the user
shader.
Original issue reported on code.google.com by rene.lim...@gmail.com on 11 Jan 2010 at 7:19
Original issue reported on code.google.com by
rene.lim...@gmail.com
on 11 Jan 2010 at 7:19