qdtk / openshadinglanguage

Automatically exported from code.google.com/p/openshadinglanguage
BSD 3-Clause "New" or "Revised" License
0 stars 0 forks source link

holdouts #42

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
we need to add support for holdouts. either via some special closure on the 
shader side or as an 
object level attribute on the renderer side (which seems to be what everyone 
would like to see). 
special consideration should be paid to opacity, as this still need to be 
computed by the user 
shader.

Original issue reported on code.google.com by rene.lim...@gmail.com on 11 Jan 2010 at 7:19

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago

Original comment by rene.lim...@gmail.com on 13 Jan 2010 at 12:56