Open GoogleCodeExporter opened 9 years ago
Sample comment (I'm just testing the email)
Original comment by larrygr...@gmail.com
on 14 Jan 2010 at 8:23
I would want a separate color per shader, and would not like 2b. And "fill" is a
float, and I'd not always want the missing color to be greyscale. I would
prefer (1).
Original comment by jonogi...@gmail.com
on 14 Jan 2010 at 11:55
Agreed. After I posted that, I was convinced from internal discussion that it
needed
to be a shader decision (example: you might want missing color texture to be a
different "average" than a missing displacement amount). And yes, I'm going to
make
it a color.
Original comment by larrygr...@gmail.com
on 14 Jan 2010 at 11:59
Original issue reported on code.google.com by
larrygr...@gmail.com
on 14 Jan 2010 at 8:10