Been discussing this in PM with MW user autopoiesis.
Their suggestion has been to tweak WarpPhase from const float a = 128.0f * curve * curve; to const float a = 128.0f * curve * curve * max(1.0f, 10.0f * curve);, which makes the curve steeper at the last like third (er... sixth) of the pot. One thing here is that WarpPhase is used in a bunch of places, so I have to double check that that doesn't mess anything up.
One thing I've been interested in doing as well is removing the LPF from ramps in envelopes, which is what causes amplitude to drop with short attacks.
This is going to take some time to just play with things and see what feels good.
Been discussing this in PM with MW user autopoiesis.
Their suggestion has been to tweak
WarpPhase
fromconst float a = 128.0f * curve * curve;
toconst float a = 128.0f * curve * curve * max(1.0f, 10.0f * curve);
, which makes the curve steeper at the last like third (er... sixth) of the pot. One thing here is thatWarpPhase
is used in a bunch of places, so I have to double check that that doesn't mess anything up.One thing I've been interested in doing as well is removing the LPF from ramps in envelopes, which is what causes amplitude to drop with short attacks.
This is going to take some time to just play with things and see what feels good.