qingjun1991 / GameDreamFactory

a game engine like mugen
12 stars 1 forks source link

suggestions #6

Open ghost opened 1 year ago

ghost commented 1 year ago

1: Put mode 3 vs 3

2: Remove the navigation bar when entering the app, they interfere with gameplay

3: performance issue with some current chars

4: Make the game full screen

Anyway, thank you very much for your attention.

qingjun1991 commented 1 year ago

1:选人物前,需要先选择队伍的人数,所以所有模式都可以 3 vs 3,10 vs 10 都是可以的,所以不需要特地加一个 3 vs 3 模式 2:我和很多粉丝的手机都不会显示导航栏,这应该是你手机系统的问题,可能哪里设置一下就行了 3:你需要说明清楚是哪个人物哪个地方有问题 4:因为需要兼容电脑和手机,所以电脑和手机都统一了16:9的宽高比,如果手机强制全屏,画面和人物会拉伸,不好看

ghost commented 1 year ago

1: And that's how I wanted to say https://youtu.be/v_DyOW2b4bk

2: Maybe it's my android 1690832181694.png

4: For me it's not a stretched screen problem

qingjun1991 commented 1 year ago

1:可以加代码达到这种效果,参考"!GameDreamFactory\stages\kfm宽屏车轮战.def" 2:我会在这两天内解决这个问题 4:你是想让画面铺满整个手机屏幕吗?这样是需要拉伸画面的

qingjun1991 commented 1 year ago

2:问题已经解决,请更新补丁; 你需要增加或修改.cfg文件: [Config] SystemUiVisibility=HideNavigation

NuggetFangus commented 7 months ago

It would be cool to have an tag team mode, like where you can change characters mid game

FlushedGitHub commented 1 month ago

It would be cool if we could give each player their own personal arcade mode enemies like in ikemen go

qingjun1991 commented 1 month ago

It would be cool to have an tag team mode, like where you can change characters mid game

You can add code to implement tag team mode. Examples already implemented "!GameDreamFactory\stages\kfm宽屏Tag.def"

qingjun1991 commented 1 month ago

It would be cool if we could give each player their own personal arcade mode enemies like in ikemen go

You can add code to implement add or remove player.

details: "!GameDreamFactory\游戏梦工厂&Mugen的教程\游戏梦工厂\Sctrls(人物的State)\StageAddPlayer(场景添加人物).txt" "!GameDreamFactory\游戏梦工厂&Mugen的教程\游戏梦工厂\Sctrls(人物的State)\StageRemovePlayer(场景删除人物).txt"

FlushedGitHub commented 1 month ago

It would be cool if we could give each player their own personal arcade mode enemies like in ikemen go

You can add code to implement add or remove player.

details: "!GameDreamFactory\游戏梦工厂&Mugen的教程\游戏梦工厂\Sctrls(人物的State)\StageAddPlayer(场景添加人物).txt" "!GameDreamFactory\游戏梦工厂&Mugen的教程\游戏梦工厂\Sctrls(人物的State)\StageRemovePlayer(场景删除人物).txt"

ok bro thanks

FlushedGitHub commented 1 month ago

can you add movelist data support like ikemen go

qingjun1991 commented 1 month ago

No, because currently there are too few people who like this feature.

This engine uses another way "Debug"->"Command List". (The column header can be elongated, and command information can be seen)

FlushedGitHub commented 1 month ago

No, because currently there are too few people who like this feature.

This engine uses another way "Debug"->"Command List". (The column header can be elongated, and command information can be seen)

oh, ok thanks.

NuggetFangus commented 1 month ago

Can i add a custom icon for a char's lifebar without editing the sff files? Like adding it to a folder and mugen reading it as a custom icon for the lifebar

FlushedGitHub commented 1 month ago

Can i add a custom icon for a char's lifebar without editing the sff files? Like adding it to a folder and mugen reading it as a custom icon for the lifebar

I've also been wanting a feature like this because there are alot of icon issues in the game

qingjun1991 commented 1 month ago

Can i add a custom icon for a char's lifebar without editing the sff files? Like adding it to a folder and mugen reading it as a custom icon for the lifebar

No.

Reason 1: the icon(9000,0) are not only used for lifebar. For example, it also be used in tag team mode; When a character's icon is too large, although using external images can solve the problem of lifebar's icon, there are still issues with tag team mode's icon, so it is still necessary to modify the sff file in the end.

Reason 2: conflicts with this feature "!GameDreamFactory\游戏梦工厂&Mugen的教程\游戏梦工厂\Sctrls(人物的State)\BarFaceSet(设置血条的人物头像).txt"

NuggetFangus commented 1 month ago

Oh ok, thank you

qingjun1991 commented 1 month ago

Can i add a custom icon for a char's lifebar without editing the sff files? Like adding it to a folder and mugen reading it as a custom icon for the lifebar

There is an implementation method that adds the following code to the end of "!GameDreamFactory/SystemAI.cns" to enable characters to use external icon. [State ] type = SetSprite trigger1 = ExistTime=1 && !IsHelper file = "chars/" + name + ".png";for example:"chars/Takuma Sakazaki.png" no = 9000,0

FlushedGitHub commented 1 month ago

Can i add a custom icon for a char's lifebar without editing the sff files? Like adding it to a folder and mugen reading it as a custom icon for the lifebar

There is an implementation method that adds the following code to the end of "!GameDreamFactory/SystemAI.cns" to enable characters to use external icon. [State ] type = SetSprite trigger1 = ExistTime=1 && !IsHelper file = "chars/" + name + ".png";for example:"chars/Takuma Sakazaki.png" no = 9000,0

does it operate in the select interface too?

FlushedGitHub commented 1 month ago

Can i add a custom icon for a char's lifebar without editing the sff files? Like adding it to a folder and mugen reading it as a custom icon for the lifebar

There is an implementation method that adds the following code to the end of "!GameDreamFactory/SystemAI.cns" to enable characters to use external icon. [State ] type = SetSprite trigger1 = ExistTime=1 && !IsHelper file = "chars/" + name + ".png";for example:"chars/Takuma Sakazaki.png" no = 9000,0

it's showing the same icon for p1 & p2

qingjun1991 commented 1 month ago

Can i add a custom icon for a char's lifebar without editing the sff files? Like adding it to a folder and mugen reading it as a custom icon for the lifebar

There is an implementation method that adds the following code to the end of "!GameDreamFactory/SystemAI.cns" to enable characters to use external icon. [State ] type = SetSprite trigger1 = ExistTime=1 && !IsHelper file = "chars/" + name + ".png";for example:"chars/Takuma Sakazaki.png" no = 9000,0

does it operate in the select interface too?

No.

FlushedGitHub commented 1 month ago

Can i add a custom icon for a char's lifebar without editing the sff files? Like adding it to a folder and mugen reading it as a custom icon for the lifebar

There is an implementation method that adds the following code to the end of "!GameDreamFactory/SystemAI.cns" to enable characters to use external icon. [State ] type = SetSprite trigger1 = ExistTime=1 && !IsHelper file = "chars/" + name + ".png";for example:"chars/Takuma Sakazaki.png" no = 9000,0

it's showing the same icon for p1 & p2

i got this fixed.