Open HuangJunye opened 3 years ago
@edwinagnew @Matt-Stypulkoski Can you comment on this issue so that I can assign you? Please also work with your mentor to refine the project, define scope and deliverables and update the project description in this issue.
Sounds good. Excited to work on the project!
Looking forward to getting started!
Description
It is quite easy to get random bits using a quantum computer, thats why a lot of "games using a quantum computer" or other small (hackaton) projects only use the quantum computer for randomness. Two interesting questions are:
Using a game engine like unity, allows to easy implement procedural generation techniques and use them to compare directly to the built in randomness generation (which can lead bad results in certain cases), to randomness gained from a quantum computer using our Qiskit integration.
Mentor/s
Marcel Pfaffhauser (@TigrisCallidus), creator of Unity plugin of QuantumBlur, a tool for doing quantum things with height maps and images.
Type of participant
Deliverable
A Unity plugin (for desktop) which visualizes several different procedural generation techniques and uses them to compare the built in randomness generator to the simple method of using Hadamard Gates on a quantum computer, as well as one or more improved methods to use randomness from a quantum computer.