Closed koflin closed 6 years ago
They are using SSL pinning, but you don't need to capture tokens as they are static and not user related at all. This has been reported months ago, but qlaffont wasn't convinced that this is true I think. I hardcoded them in my own library where you just need to provide username/pass.
You can use this tokens : Can you try to reverse your two token ? "Mzh" before "ZW"
const Fortnite = require("fortnite-api"); exports.run = async (client, pool, serverSettings, message, args) => { let config = client.config.fortnite_infos let fortniteAPI = new Fortnite( [ config.email, config.pass, "MzRhMDJjZjhmNDQxNGUyOWIxNTkyMTg3NmRhMzZmOWE6ZGFhZmJjY2M3Mzc3NDUwMzlkZmZlNTNkOTRmYzc2Y2Y=", "ZWM2ODRiOGM2ODdmNDc5ZmFkZWEzY2IyYWQ4M2Y1YzY6ZTFmMzFjMjExZjI4NDEzMTg2MjYyZDM3YTEzZmM4NGQ=" ], { debug: true } ); await fortniteAPI.login() fortniteAPI.getFortnitePVEInfo("fr") .then(pveInfo => { console.log(pveInfo); }) .catch(err => { console.log(err); }); }
Is it not possible to catch tokens anymore? It seems like epicgames is using a VPN.