type Empty {}
software {
var e = Empty()
var breakloop = 100
loop {
e = Empty() //This should optimise away. No arrays should be allocated.
breakloop++
if breakloop <= 0
break
end
}
}
No need to make lists for empty types, no need to garbage collect them either.
Consider this:
No need to make lists for empty types, no need to garbage collect them either.