Open drasbeck opened 4 years ago
Try using LSFT_T(KC_ENTER)
instead, and see if that works better?
I found (and disabled) a setting in Alfred, that shows a preview on pressing shift. This has absolved my problems with this behaviour all together. But I still think there is some sneaky little bug somewhere in the code for KC_SFTENT
.
@drashna Thanks for your suggestion, I didn't test it yet, but it's a great idea, and should I happen to run into other software that shows problems with KC_SFTENT
I'll definitely see if using LSFT_T(KC_ENTER)
has any effect.
Try using
LSFT_T(KC_ENTER)
instead, and see if that works better?
Thank you. It works.
I’m using a Planck. I set right shift to KC_SFTENT
and encountered the same problem as @drasbeck. I set the key to LSFT_T(KC_ENTER)
and it works like a charm. Thanks, again.
I'm having the same issue. Karabiner's Event Viewer (macOS) is showing a SHIFT press right before the actual ENTER key code is sent. That would explain why KC_SFTENT
is triggering the app preview instead of launching it.
type:key_down code:229 name:right_shift misc:flags: right_shift
type:key_up code:229 name:right_shift misc:
type:key_down code:40 name:return_or_enter misc:
type:key_up code:40 name:return_or_enter misc:
This bug report is just addressing some findings I've done with the KC_SFTENT, which leads me to think that it is not working entirely as intended. I have been able to mitigate my own issues, and since I don't find more posts about it, we're probably not looking at a huge problem. But anyways:
I have set my Preonic Rev3 up with a KC_SFTENT key. In most situations it behaves just as intended (tap for
enter
, hold forright shift
). But in a few pieces of software I get some strange behavior. The two programs I have found to be affected are Red Dead Redemption 2 on Windows 10 and Alfred (the Spotlight replacement) on macOS Catalina.In Red Dead Redemption 2, the enter functionality is sparse. It often coincides with the fact that the game wants me to press and hold
enter
, for some functionality, which of course doesn't work with KC_SFTENT. But in some situations it doesn't register a regular tap forenter
as it should. Mostly mitigated by reassigning the key, within the game.In Alfred, whenever I hover over a file or app (or something that can show a preview) in Alfred and tap for
enter
. It yields the functionality of me tapping shift, which results in showing the file/app preview instead of the intended opening/executing that the press of enter should result in. Mitigated by disabling the preview functionality of Alfred.If there's any debug information I can provide, please let me know.
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