Open zfbx opened 5 years ago
I ended up just using ninjaripper within the torque engine set to the LOD needed and I wouldn't suggest you do it yourself as you get tons of duplicates, garbage and even lose the names of all the mesh objects. and depending on the complexity you'll spend many hours or days cleaning it all up. Alternate suggestion: don't lose your source material lol
*Leaving open in case a LOD option can be added for the future
I've run into an issue where the model I need to import for some reason has it's Levels of detail reversed were Level 0 is the full res and 4 is invisible. Is there a way to import LOD level 0?