Closed DylanJones closed 3 years ago
Thanks for the research. My workflow is to develop the Fabric version and remap to the Forge version. So the pr that touches the common code should be in the Fabric version. I am going to apply that by myself.
There is a preview release to test it https://github.com/qouteall/ImmersivePortalsModForForge/releases/tag/v0.10-1.16
This caused issues on fabric too. Same problem, pixie spawn chance not found.
This mixin is used when running under Fabric to add a custom attribute to players to tweak the reach distance. However, it isn't needed under forge and causes an issue where other mods' custom attributes don't get added to new players properly. I just added a check so that it doesn't run under Forge which seems to fix the issue, at least with Botania.