qouteall / ImmersivePortalsModForForge

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Shaders Conflict #219

Open Aesyr01 opened 3 years ago

Aesyr01 commented 3 years ago

Mod: Immersive portals 0.14-mc1.16.4 Playing on forge 36.0.1 with optifine 1.16.5_HD_U_G6

When going through the portal with shaders on it completely messes up the lighting. I use Sildurs Vibrant Shaders but I have also tested this with BSL and Chocapic. The lighting fixes if I disable and re-enable the shaders or go back through the portal. If I fix it in the nether and go back through it then messes with the lighting in the overworld in the same way but stays normal in the nether. I have not tested this issue with the end. 2021-02-20_14 23 45 2021-02-20_14 23 36 2021-02-18_02 30 01

Apologies if this issue has been posted before. I could not find anything about it when I looked.

Sixdd6 commented 3 years ago

Just popping in to say I've been playing in 1.16.5 with BSL Shaders 7.2.01pre2 and not experienced the lighting issues present here at all. I'd wager it's a mod conflict rather than the shaders themselves.

Frozmihr commented 3 years ago

I also experience this bug (Forge 1.16.5 with optifine and sildurs shaders) and I'm currently trying to look for a solution but I can't seem to find one. It shows when you're near a fire or lava.

2021-04-14_19 57 44 2021-04-14_19 58 01 2021-04-14_19 58 15 2021-04-14_19 58 17

It disappears when no shaders are present.

Frozmihr commented 3 years ago

Never mind, I just turned off bloom in the shader settings and the visual glitch/bug went away.

qouteall commented 3 years ago

Seems to be a bloom framebuffer resolution issue