qouteall / ImmersivePortalsModForForge

Apache License 2.0
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Mod Bug #274

Open Gintoki000 opened 3 years ago

Gintoki000 commented 3 years ago

Forge version: 36.1.31

MC version: 1.16.5

Module version: 1.16.5 Door:ImmersivePortalsMod Mod:https://www.mcmod.cn/class/2525.html

This immersion portal module will conflict with this The Lord of the Rings Mod: Renewed module. During hell transfer and final transfer, the game will be immediately stuck and then displayed in the loading world. After a while, "Save in the world" will appear on the screen, which lasts for a few seconds, and then it will directly flash back and pop up the report. If it is a modular computer room, if the transmission door is not removed, players who enter another dimension will continue to be unable to load every time they enter the room, and then there will be an infinite loop flashback in the preservation world. If the homeowner enters, he will also get stuck, and after a few seconds, he will enter the "preservation world" and then flash back. But if the owner reloads the world, it will be sent directly to hell, instead of being stuck like online players. But if you want to go back to the main world, you will repeat the above situation. Even if the Lord of the Rings or Immersion Gate or both modules are deleted, "Failed to sunset regis try data from server, closing connection" will always be displayed when players enter the owner's room. Even if the world is optimized after deleting two modules, it will be optimized to 55% flash back directly. The solution is that the owner first deletes the immersion door module, then builds an original hell door in the main world, and then adds the immersion door back. In this way, players who showed that they could not enter before can re-enter the room to play.

The conflict between these two MODS results in that even if the deletion is successful, other players cannot join my server.