qpv-research-group / rayflare

Open-source, integrated optical modelling of complex stacks
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Random scattering assumption in ray-tracing #65

Open phoebe-p opened 5 months ago

phoebe-p commented 5 months ago

In a ray-tracing structure with good-light trapping (e.g. silicon with pyramids), when the bulk becomes mostly transparent at long wavelengths, rays can bounce around many times before escaping or being absorbed. This leads to very long computation times, as a single ray can bounce around in the structure hundreds of times. To speed up such calculations, we can make some assumptions: