Closed planksteak closed 1 year ago
You say the expected behaviour is "The player should be put into a singleplayer game.", but is this not the issue you are reporting?
This issue is kinda not fixable, since the game scene is loaded async. It's not possible to cancel an async scene load.
Describe the bug Sometimes, when the client fails to connect to the host, (I think when the host leaves whilst the client is connecting) the client will be put into a single-player game instead. The notification for "Client disconnected with error" still appears as you go into the game.
To Reproduce 1- Get a host to host and a player to connect. 2- Get the host to disconnect from the game whilst the player is connecting.
Expected behavior The player should be put into a singleplayer game.
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