qsona / splat-rating

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Bump openskill from 1.6.0 to 3.1.0 #50

Open dependabot[bot] opened 1 year ago

dependabot[bot] commented 1 year ago

Bumps openskill from 1.6.0 to 3.1.0.

Release notes

Sourced from openskill's releases.

v3.1.0

  • Explicit support for Node 19 and Node 20

https://github.com/philihp/openskill.js/compare/v3.0.1...v3.1.0

v3.0.1

  • add default tau 67bf16c of 0.0833333, I had previously stated that this would be included in the 3.0.0 release.

https://github.com/philihp/openskill.js/compare/v3.0.0...v3.0.1

v3.0.0

  • Breaking Changes Change the way alternate models are used. Rather than sending in a string/name of the model, you now import the model function itself and pass that in. This enables people to extend the library and experiment with models that support partial play.(#296) c477d12, as an example of how your calls would change, see this test
  • Breaking Changes Removes support for node 11-13 (#286) 5bb0a94, this version will also support Node 14/es2020. Next major version will not be until sometime after 2023-04-30 when 16/es2021 is the current LTS compile target.
  • Adds Typescript types (#240) 8e46c2a
  • fix(deps): update dependency @​types/ramda to v0.28.18 154912e
  • feat: emit typescript declarations (#300) ab9648f
  • fix(deps): update dependency sort-unwind to v2 (#288) d8845bb
  • docs: Update README.md (#248) 9984250
  • fix: self v self test for predictDraw (#247) d1d36bf
  • fix: typo (#238) 85d1a53

https://github.com/philihp/openskill.js/compare/v2.1.0...v3.0.0

v2.1.0

Thank you @​JLaferri! New options:

tau (defaults to 0): Additive dynamics factor, which keeps a player's rating from getting stuck at a level. Normally, a player's sigma will only decrease as we gain more information about their performance. This option will put some pressure on this back up. This default will change to be sigma/100 with v3, to be more congruent with TrueSkill, but higher may make your rating system more exciting.

preventSigmaIncrease (defaults to false): for a tau > 0, it is possible that a player could play someone with a low enough rating that even if they win, their ordinal rating will still go down slightly. If your players have no agency in matchmaking, it is not desirable to have a situation where a player goes down on the leaderboard even though they win.

rate([team1, team2, ...], {
  tau: 0.083333,
  preventSigmaIncrease: true,
})

https://github.com/philihp/openskill.js/compare/v2.0.0...v2.1.0

v2.0.0

  • Breaking changes (#230) 0002547
    • feat!: Remove support for Node 10
    • feat: use native Array.flat()
    • remove deprecated thurstonMosteller
    • feat: Add support for Node 17

https://github.com/philihp/openskill.js/compare/v1.6.0...v2.0.0

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