qstackin / sea3d

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Material is not loaded properly and problem with mesh of model #12

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago

What steps will reproduce the problem?
1. export model from 3ds Max
2. load with SEA3D loader by code of hello-world.html example from 
https://github.com/sunag/sea3d/blob/master/Release/SEA3D%20ThreeJS%201.6.5.10.zi
p

What is the expected output? What do you see instead?
expected output can be seen when you upload attached SEA3D model to 
http://sea3d.poonya.com/studio/ => materials are loaded properly and there is 
no problem with mesh

What version of the product are you using? On what operating system?
SEA3D Exporter 1.6.10, SEA3D for WebGL 1.6.5.10, 3ds Max 2014, Chrome 
34.0.1847.131

Please provide any additional information below:

Hello, I'm trying to use my 3D models with new version of SEA3D for WebGL and I 
have two problem. Please see attached image and attached 3D model. 

The first problem is with materials which are not loaded properly. I've tried 
different export settings but I can't get it work even it works in SEA3D 
Studio. 

The second problem is with mesh topology of 3D spine. Again, in SEA3D studio 
the spine is ok, but with SEA3D for WebGL not. Maybe it is similar problem like 
https://code.google.com/p/sea3d/issues/detail?id=10 but can't get it work to.

Original issue reported on code.google.com by B.Maz...@email.cz on 14 May 2014 at 2:53

Attachments:

GoogleCodeExporter commented 9 years ago
Hi Mazoch, thank you your feedback.

We have sent a revision on GitHub for download now fixed the problem. About 
topology added config parser for loader for default. 

// compatible mode
loader.parser = THREE.SEA3D.DEFAULT;

Cheers.

Original comment by sunagbrasil@gmail.com on 15 May 2014 at 1:40

Attachments: