When you set the ppmlimit, it will drop anyone who gets
a score of over 4_ppmlimit after 4 minutes of gameplay.
So for example if you after 10 minutes gameplay reach a
score of 4_ppmlimit, you get dropped, even though the
ppm is still under the limit.
So instead of checking (playing_time >= 24000 && score
> 4_ppm_limit), it should be something like (playing_time
>= 24000 && score_6000 > ppmlimit*playing_time) in
net_list.cpp.
Submitted by Patrick Aaltonen (pihvi):
When you set the ppmlimit, it will drop anyone who gets a score of over 4_ppmlimit after 4 minutes of gameplay. So for example if you after 10 minutes gameplay reach a score of 4_ppmlimit, you get dropped, even though the ppm is still under the limit. So instead of checking (playing_time >= 24000 && score > 4_ppm_limit), it should be something like (playing_time >= 24000 && score_6000 > ppmlimit*playing_time) in net_list.cpp.