quag / mcobj

Minecraft to OBJ (and PRT) converter
BSD 2-Clause "Simplified" License
85 stars 13 forks source link

Problem with 3dsmax #12

Open tytouchassieu opened 12 years ago

tytouchassieu commented 12 years ago

i do this commande for export : mcobj -cpu 10 -3dsmax=true -s 20 -o world1.obj %AppData%.minecraft\saves\pasdetntmcobj -cpu 10 -3dsmax=false -s 20 -o world1.obj %AppData%.minecraft\saves\pasdetnt

And after export are finished i have this: http://imgur.com/7s3ve

Dear tytouchassieu Please repy fast

quag commented 12 years ago

Hi tytouchassieu,

I'm not aware of any problems loading the obj files into 3d studio max, and I can't see anything wrong with the commands you're running (apart from them being combined onto a single line.) I know WormSlayer on reddit ( http://www.reddit.com/user/WormSlayer/submitted/) uses 3d studio max; are you able to contact him, get some advice and trouble shooting tips?

Thanks, Jonathan.

On Tue, Apr 17, 2012 at 5:07 AM, tytouchassieu < reply@reply.github.com

wrote:

i do this commande for export : mcobj -cpu 10 -3dsmax=true -s 20 -o world1.obj %AppData%.minecraft\saves\pasdetntmcobj -cpu 10 -3dsmax=false -s 20 -o world1.obj %AppData%.minecraft\saves\pasdetnt

And after export are finished i have this: http://imgur.com/7s3ve

Dear tytouchassieu Please repy fast


Reply to this email directly or view it on GitHub: https://github.com/quag/mcobj/issues/12

tytouchassieu commented 12 years ago

thanks for you reply i would contacte him