One thing I'd like to attempt to figure out is how to make multiple renderings of the same video over and over from each player's perspective.
It appears that demo tick segments all run simultaneously even if they are ordered in the VDM file which was a little contrary to what I expected.
I'm imagining a series of aliases that would change to allow multiple actions to occur on the same tick but only be activated after the expected action happened.
IE at tick 3 there are three records. Each runs a different alias command:
Initially
segment 3 has: alias1= record segment; alias alias1 noop;
segment 3 has: alias2 = noop
segment 3 has: alias3 = noop
segment 4 has: exec playerswitch
segment N has: alias alias2 = record segment; alias alias2 noop;
next iteration all three fire but only 2 is active so
alias1=noop
alias2 = record segment; alias alias2 noop;
alias3 = noop
One thing I'd like to attempt to figure out is how to make multiple renderings of the same video over and over from each player's perspective.
It appears that demo tick segments all run simultaneously even if they are ordered in the VDM file which was a little contrary to what I expected.
I'm imagining a series of aliases that would change to allow multiple actions to occur on the same tick but only be activated after the expected action happened.
IE at tick 3 there are three records. Each runs a different alias command:
Initially
segment 3 has: alias1= record segment; alias alias1 noop; segment 3 has: alias2 = noop segment 3 has: alias3 = noop segment 4 has: exec playerswitch segment N has: alias alias2 = record segment; alias alias2 noop;
next iteration all three fire but only 2 is active so
alias1=noop alias2 = record segment; alias alias2 noop; alias3 = noop
Does this make sense?